Upgrade to Pro — share decks privately, control downloads, hide ads and more …

The MindNode 3 app icon design process

Samo Korošec
November 28, 2013

The MindNode 3 app icon design process

I gave a talk about the design process of the MindNode 3 icon at the CocoaHeads Vienna meeting on September 12th 2013. The presentation shows the evolution of the icon from it’s iOS 6 themed version that MindNode 2 used to an iOS 7 themed version, including some of the hiccups that happened along the way.

If you want to know more about MindNode, you can find more information over at http://mindnode.com

Samo Korošec

November 28, 2013
Tweet

More Decks by Samo Korošec

Other Decks in Design

Transcript

  1. iOS 7 is out! • “Wow, that’s … different.” •

    “We need to redo everything!” • “Awesome!” • “…” • “… Now what?”
  2. • 2 Colors • Strong Contrast • Recognizable even
 at

    low resolution Iconic elements: Colors
  3. Iconic elements: Shape • Unique • Strong contrast
 The total

    area taken up by the main shape balances well with the background • Strong concept
 Ideas “grow and branch out”
  4. Problems • The Leaf feels “old” • Doesn’t fit within

    iOS7’s Grid or Style • A new design language is planned for MN—big departure from old visuals
  5. Approach • Main priority are Color and Shape • Iterations

    should be quick • Still conservative when it comes to the actual icon concept
 Trying to keep as much of the ideas (colors, shapes) from the old icon as possible • Not yet focusing on details
  6. 3D Leaves • Cool in theory • Not iOS 7’s

    Style • Problematic to “get right” • Takes time to get a dynamic, non-rigid look
  7. Illustrated Leaves • Not clearly a leaf • Bad contrasts,

    forms blend together • Colors familiar, but without much personality
  8. Illustrated Leaves • Not clearly leaves • Doesn’t look organic

    • No “idea growth” component • But shapes are cleaner
  9. Illustrated Leaves • Looks more like a leaf • Boring

    • Colors still feel heavy, unlike iOS 7
  10. We’ve got a problem The iterations feel too rigid and

    boring when trying too keep too much of the old icon
  11. Approach • Drop the dark background color • Go back

    to a more detailed illustration of leaves
 The abstractions aren’t working well • Be open to using different main colors
 iOS 7 is colorful—we should be, too
  12. Illustrated Leaves • Too comic-y • Could be seen as

    a tree, but the forms are really too unclear • Yay gradients, boo single leaf
  13. Illustrated Leaves • Lighter and friendlier in terms of colors

    • Still boring • A single leaf doesn’t represent “ideas” well—only growth
  14. Illustrated Leaves • Multiple shapes allow for more colors and

    gradients • Still light and friendly, more iOS 7-like • Too abstract, no “growth” component
  15. Rebooting the Icon Since iOS 7 is a radical departure

    from previous iOS visuals, why not be radical, too?
  16. What we learned so far • White background feels fresh

    • Bright gradients fit well with iOS 7 • Old color scheme doesn’t work well with iOS 7 • The work on the icon was random, which that was good, because:
  17. Randomizing the Designs • Helped us figure out what doesn’t

    work • Helped us test directions with shapes and colors, which in turn • Helped us get a better feel for what MindNode should represent, which allowed us to • Define a concept checklist
  18. The Concept Checklist • A mindmap starts with a single

    idea • Ideas can grow and branch out • Ideas can overlap • Ideas are different
  19. Working through the Checklist • Single point of origin •

    Leaves grow and branch out • Leaves overlap • Leaves differ from one another
 Color and Size
  20. Problem? • Shape does not feel dynamic • Colors are

    a big departure from the current palette • Shape feels a bit small
  21. MORE Dynamic! • Shape is too complicated • Too many

    colors • Hard to recognize • Looks more like a flower than leaves
  22. …less dynamic • Shape starts to feel “right” • Less

    colorful, but colors are too similar
 Which makes it harder to distinguish between the shapes
  23. Now with iOS 7 gradients! • Using strong colors helps

    us separate the shapes • Now shape and colors feel like a good fit • Finally!
  24. Wait, you draw at the end?! Yes :) Because: •

    The main goal was to find a visual language that fits iOS 7 and MindNode • After the language is found, we can pick the right words (shapes) for our ideas
 We picked a combination of C and D of the second shown sheet