Software engineer and game developer based in Matsue, Shimane, Japan.
I have worked on game consoles, development tools, SDKs, and mobile games, with experience spanning large-scale commercial titles and custom software development.
After working at Nintendo and GREE as an engineer and lead engineer, I founded Epsilon Software in 2016, focusing on game development and software engineering.
I enjoy building reliable systems, development-friendly tools,
and exploring practical uses of new technologies.
Speaker Deck Pro: Add privacy options and schedule the publishing of your decks Upgrade