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Conferintele Softbinator - George Lemnaru - Sho...

Conferintele Softbinator - George Lemnaru - Should devs make product decisions?

Talks by Softbinator

October 12, 2012
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  1. Case 1 - The corporation • huge gaming company (20+

    studios) • great console titles • wants to make a social game in Romania
  2. Case 1 - The recipe • cheap Romanian team •

    add a game designer (in France) • design by committee • a marketing test budget of 200k eur
  3. Case 1 - The result • A "me too" game

    • close to 0 Retention • closed game => money and time lost • frustrated team leaving the company
  4. Case 2 - eRepublik (2009) • medium to small company

    • launched an innovative concept • team 95% in Bucharest • just got 2 millions eur in funding • wants to take the game to the next level
  5. Case 2 - The recipe Let's become a serious company:

    • hire a lot (we have money) • hire in Madrid (we want to be .com) • Romanians should just build tons of features • build a great eRepublik V2 • let's copy latest concepts in the industry
  6. Case 2 - The results (2010) • All the money

    spent in 1 year • Romanian team disintegrating • Users rage quiting • Sells dwarfed • A great technical implementation • Almost closing the company
  7. Case 3 - The results • Double the users in

    2 months • Sales increased 6 times in 6 months • 2011 was the most financially successful year • More games to be launched
  8. Some cool company values • Results and user oriented environment

    • Simplicity and care for your work • Autonomy and responsibility • Find the real cause (Why?)