Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Pragma Conference 2015 - Marketing on the App S...

Avatar for Tim Oliver Tim Oliver
October 09, 2015

Pragma Conference 2015 - Marketing on the App Store

In October 2015, I presented at #pragmamark's conference on Marketing Apps on the iOS App Store.

Avatar for Tim Oliver

Tim Oliver

October 09, 2015
Tweet

More Decks by Tim Oliver

Other Decks in Technology

Transcript

  1. Who am I? • From Perth, Western Australia • Web

    developer from 2007 - 2012 • iOS developer full-time since 2013 • Studied in joint CompSci / Multimedia • Hobbies are app dev, video games
 and karaoke! @TimOliverAU
  2. The App Store • The only gateway to publishing 


    software on iOS • Over 1.4 MILLION apps 
 (circa June 2015) • Much of it is abandonware
  3. App Title • Can be localized On the App Store

    • Should be keyword-loaded • Plurals are confusing In General • Should be easy to spell • Must be trademark free
 (http://uspto.gov)
  4. Keywords • Plurals aren’t necessary • Main way to control

    App Store search • App name keywords are given more ‘weight’ • 100-character limit, comma separated • Ideally synonyms of your app’s functionality • Avoid common words like ‘free’ or ‘fun’
  5. App Icon http://appicontemplate.com • The most important part of an

    app • Most users will judge an app by its
 icon • Must be scalable and legible at all
 sizes
  6. Screenshots • First impression in search results • First two

    screenshots are the most
 important • Show off the most important
 parts of your app
  7. Description Text • No one reads these • (Or at

    least, makes purchase decisions off them) • Keep them short - Pitch, accolades, features • Not counted in search ranking (not anymore) • Accolades are very good for validating the app to users • Good for SEO
  8. Localizations • Target English and Chinese for maximum exposure •

    Keyword-filled app name can take full advantage • Lots of ways to localize out there (Friends, crowd-sourced) • Ultimately, more time-consuming, but worth it
  9. Business Model • Up-front paid is hard, but still possible

    • Lack of ‘demo’ mode encourages freemium • Free with ads is possible; with sufficient volume • Users get ‘skeptical’ if the app is great, and completely free • ‘Tipping’ / ‘Patronage’ is becoming a new trend
  10. Eliciting Reviews from Users • Rating apps on iOS is

    complex and time-consuming • Ratings are an important part of search rankings and
 potential user perception • As such, encouraging users to review is not easy • If done incorrectly, can irritate users, possibly leading to
 1-star reviews
  11. Eliciting Reviews from Users ArashPayan.com, 2009 • Appirater has been

    the golden standard 
 for many years • Modal popup disrupts user experience • May provoke already irate users • There’s a movement to rate all apps using
 Appirater with 1-star reviews
  12. Eliciting Reviews from Users • Subtle, non-modal action button presented


    at the end of a user-initiated action • Tapping the button takes the user straight
 to the ‘Ratings’ page in the App Store • Can be made more dynamic with the 
 iTunes Search Web API
  13. Have a Social Media Presence • The first port-of-call for

    many users looking for support • Instagram is great for organic discovery due to its hash-tag
 system • Active social media accounts favor highly in web search 
 rankings
  14. Submit to Blogs for Review • Submit.co for a variety

    of 
 potentially interested sites • Only really worth it for new app 
 launches or significant updates • See Peter Cohen’s AltConf video
 for tips on how to personally
 approach journalists
 (https://realm.io/altconf/)
  15. Have a Press Kit Available • Containing at least a

    review guide, the app 
 icon and screenshots • Time-saving for journalists looking to 
 cover the app • Review guide should introduce the app
 to someone who’s never seen it • Great example is Clear by Realmac
  16. Advertising Online • Advertising on Facebook, Twitter, Adsense can yield

    results,
 after a certain monetary threshold • Product Hunt! • Mileage may vary greatly, and starting out, may not
 be great for an indie developer • Let others advertise for you if possible (word-of-mouth)
  17. Submit to Apple Marketing [email protected] [email protected] App Store Distribution and

    Marketing for Apps,
 Apple Tech Talks 2013, Apple Developer
  18. Conclusion! • Make an awesome app • Have a fantastic

    App Store page • Be active, as well as pro-active with marketing • Good luck!