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Kotlinのcoroutine、async/awaitと同じでしょ?って思ってたけど意外と洗...
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takuya kikuchi
October 25, 2019
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Kotlinのcoroutine、async/awaitと同じでしょ?って思ってたけど意外と洗練されててすごいなぁって思った話をさせてほしい
2019-10-25 VALU社内LT資料です
takuya kikuchi
October 25, 2019
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Transcript
,PUMJOͷDPSPVUJOFɺBTZODBXBJUͱಉ ͡Ͱ͠ΐʁͬͯࢥ͚ͬͯͨͲҙ֎ͱચ࿅ ͞Ε͍ͯͯ͢͝ͳ͊ͬͯࢥͬͨΛͤ͞ ͯ΄͍͠ 5BLVZB,JLVDIJ
༰ w $Ͱ͓ͳ͡ΈͷBTZODBXBJUʹ͋ͨΔͷ͕,PUMJOͰ ͑ΔΑ͏ʹͳͬͯخ͍͠ͳ w ,PUMJOͷDPSPVUJOFɺจ๏͕ͪΐͬͱચ࿅͞Εͯͯૉఢ ͩͳͬͯࢥͬͨ w ʮؒҧ͍ʹ͍͘ʢFSSPSQSPOFͰͳ͍ʣʯจ๏ʹͯ͋͠ ΔɺͬͯυΩϡϝϯτʹ܁Γฦ͠ॻ͍ͯ͋Δɻ͖
BTZODBXBJU $ private static async Task<int> HeavyWork() { // ͳΜ͔͍͢͝ॏ͍ͨॲཧ
await Task.Delay(1000); Console.WriteLine("done!"); return 0; } static void Main(string[] args) { Task.Run(async () => { await HeavyWork(); await HeavyWork(); await HeavyWork(); }).Wait(); } > done! done! done!
,PUMJODPSPVUJOF suspend fun heavyWork(): Int { /// ॏ͍ॲཧ sleep(1000) println("done!")
return 0 } fun main() { GlobalScope.launch { heavyWork() heavyWork() heavyWork() } } > done! done! done!
ݟൺͯΈΔ private static async Task<int> HeavyWork() { // ͳΜ͔͍͢͝ॏ͍ͨॲཧ await
Task.Delay(1000); Console.WriteLine("done!"); return 0; } static void Main(string[] args) { Task.Run(async () => { await HeavyWork(); await HeavyWork(); await HeavyWork(); }).Wait(); } suspend fun heavyWork(): Int { /// ॏ͍ॲཧ sleep(1000) println("done!") return 0 } fun main() { GlobalScope.launch { heavyWork() heavyWork() heavyWork() } }
ݟൺͯΈΔ private static async Task<int> HeavyWork() { // ͳΜ͔͍͢͝ॏ͍ͨॲཧ await
Task.Delay(1000); Console.WriteLine("done!"); return 0; } static void Main(string[] args) { Task.Run(async () => { await HeavyWork(); await HeavyWork(); await HeavyWork(); }).Wait(); } suspend fun heavyWork(): Int { /// ॏ͍ॲཧ sleep(1000) println("done!") return 0 } fun main() { GlobalScope.launch { heavyWork() heavyWork() heavyWork() } }
ͬ͘͟Γͨ͠ϧʔϧ w BTZODBXBJUʢ$ʣ w ඇಉظ࣮ߦ͍ͨؔ͠5BTL5Λฦ͢Α͏ʹ࣮͢Δ w BTZODؔඞͣ5BTL5ܕΛฦ͢ w BTZODؔͰͷΈɺ5BTL5ΛBXBJUՄೳ w
BXBJU͠ͳ͔ͬͨ߹ɺ'JSF'PSHFU w DPSPVUJOF LPUMJO w ඇಉظ࣮ߦ͍ͨؔ͠TVTQFOEGVODUJPOʢதஅؔʣͱͯ͠ఆٛ͢Δ w TVTQFOEGVODUJPOͷΓͷܕʹറΓͳ͠ w TVTQFOEGVODUJPOɺTVTQFOEGVODUJPO෦ͰͷΈݺͼग़ͤΔ private static async Task<int> HeavyWork() { // ͳΜ͔͍͢͝ॏ͍ͨॲཧ await Task.Delay(1000); Console.WriteLine("done!"); return 0; } static void Main(string[] args) { Task.Run(async () => { await HeavyWork(); await HeavyWork(); await HeavyWork(); }).Wait(); } suspend fun heavyWork(): Int { /// ॏ͍ॲཧ sleep(1000) println("done!") return 0 } fun main() { GlobalScope.launch { heavyWork() heavyWork() heavyWork() } }
BTZODBXBJUͰ͋Γ͕ͪͳࣄނ w BXBJU͠Ε w BTZODؔ֎ͰɺBXBJUͳ͠ͳΒݺͪΌ͏ w ҙຯΛΑ͘ཧղͤͣʹίʔυॻ͍ͯͨΓ͢ΔͱΓ͕ͪ w େࣄނΔ static
void Main(string[] args) { Task.Run(async () => { HeavyWork(); HeavyWork(); HeavyWork(); }).Wait(); } static void Main(string[] args) { HeavyWork(); HeavyWork(); HeavyWork(); }
ҰํLPUMJOͰ w TVTQFOEGVODUJPOΛɺඇTVTQFOEGVODUJPO͔Β ݺͼग़ͦ͏ͱ͢ΔͱίϯύΠϧΤϥʔͩΑ
w $͍͍͚Ͳ,PUMJOΑ͍ w ޙൃڧ͍