We're working with Askable to say how it is the default rather than we are doing transport and need to look at people with accessible needs. The last thing is about logistics on the planning side. The more you put it in, the more you get out. I don't know why we put it there, we are the let's try and see. KARINA SMITH: With the train one, you did need to plan. ALEXANDRA ALMOND: We did need to plan for the train one but for the most part, I think Paul said it earlier today as well, one of our colleagues, everything's a prototype. Out put it out there and if it doesn't work you know what to do different next time KARINA SMITH: Yes, learn from experience. Running the sessions, it is important to keep your mind open and I love it, the windscreen wiper, everything you think they will say and assume will happen with the thing, whether it is a concert card or an experience, keep your mind open and watch out for the unexpected. Everything they do is valid. If it doesn't work for them, which I said when we were doing the system design thing for them and it didn't work, for the first half an hour afterwards we were getting and then, my god, look at the other things we found out through that experience. The other thing is be flexible. Be open to using that session to be pivoting in the moment. A customer or a participant may go on a tangent and you think let's pull out the piece of paper and start to draw out what it looks like and forget the thing we were testing for the session. Be flexible in yourself to say the session might not run in the way we planned it but that's OK because we want to learn things. And the other thing is active listening. It is hard when you have put something in front of someone, even five minutes and it is not going well, it is not about selling it to them, it is about us listening to them and their experience of this thing or anything to do with this service proposition, a touch point, and being open to listening to that and not sort of saying, "Oh, really, please like it! Please like me!" ALEXANDRA ALMOND: Cool. We just want to make a quick note given the context we are in, nearly everything can be done virtually, actually the train testing probably couldn't have been done virtually but most things there is a way to prototype virtually. Role plays over the phone, card sorting, lots of tools out there that can help you to do this. And we've got a document which we'll share afterwards on the socials but Meld Studios put together a working document you can contribute to. It is our tips and tricks and hints, it is a Google dox so everyone can comment and make suggestions. It would be really useful. So, just before we finish this session, we want to talk about how to get feedback on your prototype. And I think, like, this is the most critical thing. When we are talking about a prototype, just remember it's the thing that you put in front of someone to provoke a response. When you get that response, accept the feedback. Say, thanks! Or, that's a great point. Even if you think it's the worst thing you have ever heard and it's stupid, paste a smile on and say thanks, that's a great point. So you're listening, write down what they say and stick it on a post-it note on the wall or scribble it, if you are doing it digitally, see that they can see you are making notes against what it is you are talking about. Ask open questions. Your open questions are things like tell me more about that? When I have been teaching people,