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Andrea Leopardi
April 04, 2025
Programming
2
310
gen_statem - OTP's Unsung Hero
Given at AlchemyConf 2025 in Braga, Portugal.
Andrea Leopardi
April 04, 2025
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Transcript
None
Andrea Leopardi @whatyouhide
None
None
None
gen_statem
but why?!
FSM
FSM initial state states state transitions
None
chilling_and_looking_sad_for_no_reason
None
None
Finite?
Age of AI
gen_statem
None
@behaviour :gen_statem
None
init/1 terminate/3 code_change/4 format_status/2
def callback_mode do :state_functions end
handle_call/3 handle_cast/2 handle_info/2
<state_name>/3
<state_name>( event_type, event_content, data )
<state_name>( event_type, event_content, data )
<state_name>( event_type, event_content, data )
def handle_cast( {:put_coin, coin}, state ) do {:noreply, update_in(state.credit, &add_coin/1)}
end
def accepting_coins( :cast, {:put_coin, coin}, data ) do {:keep_state, update_in(data.credit,
&add_coin/1)} end
None
None
def accepting_coins( {:call, from}, {:press_button, beverage}, data ) do if
enough_credit?(data, beverage) do dispense_beverage(data, beverage) actions = [{:reply, from, :ok}] {:next_state, :dispensing, data, actions} else # ... end end
actions = [{:reply, from, :ok}] {:next_state, :dispensing, data, actions}
that’s kind of it?
Feature tour
Postponing events State enter callbacks Timeouts (state, event, named) Internal
events Non-finite state machines
Postponing events
None
def dispensing(:cast, {:add_coin, _}, data) do actions = [:postpone] {:keep_state_and_data,
actions} end def accepting_coins(:cast, {:add_coin, _}, data) do # Normal implementation end
“State enter”
def callback_mode do [ :state_functions, :state_enter ] end
def accepting_coins(:enter, _old_state, data) do update_display(data.credit) :keep_state_and_data end
Timeouts
Event timeouts
def accepting_coins(:cast, {:put_coin, coin}, data) do {:keep_state, update_in(data.credit, &add_coin/1)} end
def accepting_coins(:cast, {:put_coin, coin}, data) do actions = [ {:timeout,
to_timeout(second: 30), :give_back_coins} ] {:keep_state, update_in(data.credit, &add_coin/1), actions} end def accepting_coins(:timeout, :give_back_coins, data)
{:timeout, to_timeout(second: 30), :give_back_coins} def accepting_coins(:timeout, :give_back_coins, data)
State timeouts
def dispensing(:enter, _old_state, _data) do actions = [ {:state_timeout, to_timeout(minute:
1), :stuck} ] {:keep_state_and_data, actions} end def dispensing(:state_timeout, :stuck, data) do # Call for help, the machine got stuck. end
Named timeouts
def init(options) do actions = [ {{:timeout, :self_health_check}, to_timeout(hour: 1),
:no_content} ] {:ok, :idle, data, actions} end def idle({:timeout, :self_health_check}, _content, data) do # ... end
def accepting_coins({:timeout, :self_health_check}, _, _) do {:keep_state_and_data, [:postpone]} end def
dispensing({:timeout, :self_health_check}, _, _) do {:keep_state_and_data, [:postpone]} end
{:timeout, ms, content} {:state_timeout, ms, content} {{:timeout, :some_name}, ms, content}
“Internal” events
def disconnected({:timeout, :reconnect}, _, _data) do {:keep_state_and_data, {:next_event, :internal, :connect}}
end
Non-finite state machines
def callback_mode do :handle_event_function end
def accepting_coins( :cast, {:put_coin, coin}, data ) do # ...
end
def handle_event( :cast, {:put_coin, coin}, :accepting_coins, data ) do #
... end
def handle_event( event_type, event_content, current_state, data )
def handle_event( :cast, {:put_coin, coin}, {:accepting_coins, credit}, data ) do
new_state = {:accepting_coins, credit + coin} {:next_state, new_state, data} end
Use cases
None
GenServer :gen_statem or
def handle_call(call, from, %{user: nil}) def handle_call(call, from, %{user: %User{}})
def handle_call(call, from, %{user: %Admin{}})
def no_user({:call, from}, _, _) def user({:call, from}, _, _)
def admin({:call, from}, _, _)
Connections!
DBConnection Redix HTTP/2 (?)
None
state/named timeouts -> reconnection w/ backoff event timeouts -> keepalive
postponed events -> retrying requests
Workflow engines IoT sensors …
Wrapping up
Timeouts
No Elixir wrapper it’s fine
Data structures Processes vs
HTTP/2 stream state machine diagram
Composability
None
Resources Wikipedia Docs
Thanks! @whatyouhide AlchemyConf 2025