top of DirectX • There is "time-out detection and recovery" • If possible to overwhelm the GPU, TDR will reset it TDR: http://msdn.microsoft.com/en-us/Library/Windows/Hardware/ff570088(v=vs.85).aspx
•clearStencil •lineWidth •enable : SAMPLE_ALPHA_TO_COVERAGE •enable : SAMPLE_COVERAGE •getParameter : SAMPLES •getParameter : SUBPIXEL_BITS Features not supported under the 0.92
http://msdn.microsoft.com/en-us/library/ie/dn611835(v=vs.85).aspx • WebGL context errors in Internet Explorer 11 Preview http://msdn.microsoft.com/en-us/library/ie/dn358557(v=vs.85).aspx • GLSL errors in Internet Explorer 11 Preview http://msdn.microsoft.com/en-us/library/ie/dn621084(v=vs.85).aspx MSDN may be helpful