This tutorial will show you how to design better UX using simple techniques and some basic concepts. Using an example project, we will work together and use these methods to see first-hand what it means to design UX.
keep track of what you’ve heard & where you’ve heard it • An app that would help you in getting the most out of the conference, even after it’s over (for later reference)
• A lot of people & a lot is happening = a lot gets lost • An app that would curate tweets (maybe split them to which talks they belong to, or something else)
new people • You might have forgotten to exchange information but would like to stay in touch • An app that would let you help find people you’ve talked to
They should present a different point of view (different solutions) • They should clearly show a setting, present the problem and end with the solution to the problem • Don’t include any actual implementation details (we’ll do that later)
is, before trying to solve it • The more you know about it, the better you’ll be at tackling it • Know your user, their environment, thoughts, background, goals, etc.
the other person’s goals and motivation • Be mindful of your questions (will they produce a meaningful answer) • Prepare a task for a user to perform • Think about what you want to learn • Don’t overthink it - you’ll get a lot of information anyway! Interview User observation
should be about the same size as an actual thing • Cut out different parts (dropdown menus, modals, etc.) to use them interactively • If it’s too much content, create only a few screens • Prototype should be able to “respond” to some of the user’s interactions • In the end, test it with someone
good idea) and do a heuristic evaluation of it • Write down your findings (screenshot, what heuristic was violated, and severity) • We will quickly compare results