Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
1WeekGameJam準備会 ゲームにサウンドをつけてみよう
Search
zarakima
June 03, 2018
Programming
1.1k
1
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
1WeekGameJam準備会 ゲームにサウンドをつけてみよう
2018/06/03(日) 秋葉原Weeybleで行われた、 Unityもくもく勉強会×1週間ゲームジャム準備会のLT#2です。
zarakima
June 03, 2018
Other Decks in Programming
See All in Programming
例外の正しい扱い方 そのエラー try-catchして大丈夫?
jinwatanabe
0
160
決定論的オーケストレーションの設計と実装 / Design and Implementation of Deterministic Orchestration
nrslib
3
1.2k
JJUG CCC 2026 Spring: JSpecify で実現する Kotlin フレンドリーな Java API 設計
ternbusty
1
150
LLM Plugin for Node-REDの利用方法と開発について
404background
0
160
不変条件と整合性境界—ビジネスが決める設計判断と実現パターン / Invariants and Consistency Boundaries
nrslib
13
3.5k
Observability in Practice:Grafana 與 Edge Device SRE 的那些事
blueswen
0
140
AIエージェントの隔離技術の徹底比較
kawayu
0
470
その問い、本当に正しいですか?AI時代のエンジニアに必要な哲学と認知科学 / ai-philosophy-cognitive-science
minodriven
4
750
Old Dog, New Tricks: The Java 25 Reinvention - JNation
bazlur_rahman
0
150
Inside Stream API
skrb
1
660
Webフレームワークの ベンチマークについて
yusukebe
0
150
プロパティの順序で型推論が壊れる!? TypeScript6.0の修正からContext-Sensitivityの仕組みを追う
bicstone
2
1.3k
Featured
See All Featured
Building Experiences: Design Systems, User Experience, and Full Site Editing
marktimemedia
0
530
A brief & incomplete history of UX Design for the World Wide Web: 1989–2019
jct
2
390
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
31
2.8k
Building AI with AI
inesmontani
PRO
1
1.1k
Speed Design
sergeychernyshev
33
1.8k
Why Your Marketing Sucks and What You Can Do About It - Sophie Logan
marketingsoph
0
160
The B2B funnel & how to create a winning content strategy
katarinadahlin
PRO
1
380
HU Berlin: Industrial-Strength Natural Language Processing with spaCy and Prodigy
inesmontani
PRO
0
400
The innovator’s Mindset - Leading Through an Era of Exponential Change - McGill University 2025
jdejongh
PRO
1
200
Building Adaptive Systems
keathley
44
3k
Music & Morning Musume
bryan
47
7.2k
Code Review Best Practice
trishagee
74
20k
Transcript
1WeekGameJam४උձ ήʔϜʹαϯυΛ͚ͭͯΈΑ͏ 2018.6.3 Weeyble Game
ࠓճͷ֓ཁ • ؆୯ͳࣗݾհ • ԻΛग़͢ • αϯυͷ͜ͱ͍ͭߟ͑Δʁ • SEͱBGMΛ͍͍ײ͡ʹ͢Δ •
Ի͕໐Βͳ͍ͱ͖ʙ
ࣗݾհ • zarakima • unityroom: ͍ͨ͋ͨΓΘ͍ͤ͘ ʢ͓: spaceʣ •
࠷ۙWeeybleʹΑ͘ग़ೖΓ͍ͯ͠Δਓ
ԻΛग़͢
ԻΛग़͢ ࠷ݶɺҎԼͷ3͕ͭඞཁ • AudioClipʢԻݯʣ • Audio Sourceʢίϯϙʔωϯτʣ • Audio Listenerʢίϯϙʔωϯτʣ
AudioClip • Իݯͷૉࡐͷ͜ͱ • AssetsϑΥϧμʹ ೖΕ͓ͯ͘ • ΠϯεϖΫλ͔Β Ի͕֬ೝͰ͖Δ ࠶ੜͰ͖Δʂ
Audio Source • Իݯ(AudioClip)Λ࠶ੜ ͢ΔͨΊͷίϯϙʔωϯτ • ԻΛ໐Β͍ͨ͠ɺ͔ͭ ݪଇήʔϜ్தͰফ͑ͳ͍ ήʔϜΦϒδΣΫτʹ ͜ͷίϯϙʔωϯτΛՃ
࠶ੜ͍ͨ͠"VEJP$MJQΛ ͜͜ʹೖΕΔ
Audio Listener • ԻΛฉͨ͘Ίͷίϯϙʔωϯτʢฉ͖खʣ • ʮγʔϯʹ͚̍ͭͩʯ͋Δͷ • Main Cameraʹ͚ͭͯ ͓͚Α͍
͋ΔλΠϛϯάͰԻΛग़͢ using System.Collections; using System.Collections.Generic; using UnityEngine; public class
SingleSound : MonoBehaviour { // Կ͔ʹͨͬͨΒ void OnTriggerEnter(Collider other) { // ԻΛग़͢ GetComponent<AudioSource>().Play(); } } AudioSourceʢͱAudioClip)͕Ճ͞Ε͍ͯΔήʔϜ ΦϒδΣΫτʹɺҎԼͷεΫϦϓτΛՃ͢Δ
ෳͷԻΛग़͢ using System.Collections; using System.Collections.Generic; using UnityEngine; public class
TripleSound : MonoBehaviour { public AudioClip enemySE; public AudioClip stoneSE; public AudioClip wallSE; private AudioSource audioSource; void Start() { audioSource = GetComponent<AudioSource>(); } void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "enemy") { audioSource.PlayOneShot(enemySE); } else if (other.gameObject.tag == "stone") { audioSource.PlayOneShot(stoneSE); } else { audioSource.PlayOneShot(wallSE); } } }
αϯυͷ͜ͱɺ ͍ͭߟ͑Δʁ
αϯυͷ͜ͱ͍ͭߟ͑Δʁ • ΧοτͱγʔϯɿSEͱBGM • ԻݯΛ୳͢(͕͔͔࣌ؒΔ͔) • ԻݯͷϑΥʔϚοτ ʢࠓճʣਂ͘ߟ͑ͳͯ͘Α͍
SEͱBGM • SEɿήʔϜͷग़དྷࣄʹ߹Θͤͯग़͢ޮՌԻ • BGMɿϓϨΠதৗʹྲྀΕ͍ͯΔԻָ • ήʔϜΛʢେͬ͟ͺʹʣઃܭͨ͠ஈ֊Ͱɺ SEͱBGMͷ͕ʢͬ͘͟ΓʣѲͰ͖Δ
ԻݯΛ୳͢ • ຐԦࠢ https://maoudamashii.jokersounds.com/ • ޮՌԻϥϘ https://soundeffect-lab.info/ • UnityͪΌΜͷɿϘΠεύοΫ •
ʢࠓճʣཔΊΔʂʂ
ԻݯͷϑΥʔϚοτ • ࠓճ͍ήʔϜͳͷͰͳΜͰ͍͍ • .ogg/.mp3ѹॖ͞Ε͓ͯΓɺ࠶ੜ։࢝࣌ʹ CPUͷύϫʔΛ͏ɻ.wavѹॖ͞Ε͍ͯͳ͍ ͷͰ͍ԻͷಡΈࠐΈ࣌ʹ͕͔͔࣌ؒΔ͋Γ
SEͱBGMΛ͍͍ײ͡ʹ͢Δ
SEͱBGMΛ͍͍ײ͡ʹ͢Δ ԻΛઃఆͨ͠ঢ়ଶͰ ʮAudio MixerʯΛ͏ • Audio SourceΛάϧʔϓԽ͠ɺ·ͱΊͯѻ͑Δ • ͦΕΛར༻͠ɺSE͕໐ͬͨͱ͖ɺBGMͷԻྔΛ Ұ࣌తʹԼ͛ͨΓͰ͖Δ
Audio MixerΛ͏ • Audio MixerΛͭ͘Δ Create->Audio Mixer • Audio MixerΠϯυΛग़͢
ϝχϡʔɹWindow->Audio Mixer
Audio MixerΛ͏ • MasterͷԼʹࢠάϧʔϓΛ࡞ΔʢBGM/SEʣ BGMͱSEಉ͡֊ʹͳΔΑ͏ʹɻ ӈΫϦοΫ ʮ"EE$IJME(SPVQʯ
Audio MixerΛ͏ • ඍௐ͢Δલʹɺ֤ήʔϜΦϒδΣΫτͷ AudioSourceʮOutputʯʹάϧʔϓΛ ઃఆ͓͖ͯ͠·͢ʢΕ͍͢ͷͰҙʂʣ • ͜ͷঢ়ଶͰήʔϜΛ࣮ߦ͠Ի͕໐Δ͜ͱΛ֬ೝ
Audio MixerΛ͏ʢμοΩϯάʣ • SEͷμοΩϯά࠶ੜ ʢSEΛ࠶ੜ͢Δͱ͖ɺଞͷԻྔΛߜΔʣ #(.Լͷ"EEΛԡԼ͠ ʮ%VDL7PMVNFʯΛબ
υϥοά͠ %VDL7PMVNFͷԼ ͖ͭͮ Audio MixerΛ͏ʢμοΩϯάʣ
• SEʹSendΛઃఆ->ΠϯεϖΫλͷઃఆ 4&Լͷ"EEΛԡԼ͠ ʮ4&/%ʯΛબ Audio MixerΛ͏ʢμοΩϯάʣ
• BGMͷThresholdʢ͖͍͠ʣ BGMͱSE͕ಉ࣌࠶ੜ͞Ε͍ͯΔͱ͖ɺSEԻྔ͕ ͜ͷᮢΛ͍͑ͯΔؒμοΩϯάΛద༻͢Δ ࠨӈʹυϥοά͠ ͖͍͠Λௐ͢Δ Audio MixerΛ͏ʢμοΩϯάʣ
Audio MixerΛ͏ • શମͷϘϦϡʔϜΛௐ͢Δ • ήʔϜΛ࣮ߦ͠ɺԻΛฉ͖ͳ͕ΒThresholdͱ શମͷϘϦϡʔϜΛඍௐ͍ͯ͘͠ͱ͍͍ײ͡ʹ ֤߲ͷͭ·ΈͰ ϘϦϡʔϜௐ
Ի͕໐Βͳ͍ͱ͖
Ի͕໐Βͳ͍ͱ͖ • ίϯϙʔωϯτʢAudioSource/ AudioListenerʣ͍͍ͯΔ͔ʁ • AudioClipΛઃఆ͢ΔॴʢAudioSource εΫϦϓτͷΠϯεϖΫλʣʹઃఆ͍ͯ͠Δ͔ • AudioMixerΛ༻͍ͯ͠Δ߹ AudioSourceͷOutput֬ೝ
ͬͱৄ͍͠ࢿྉ • Unite2018 ʮAudioػೳͷجૅͱ࣮ςΫχοΫʯ https://www.slideshare.net/ UnityTechnologiesJapan002/unite- tokyo-2018audio