Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Ping
Search
Aleksandrs Cudars
April 09, 2013
Technology
0
73
Ping
Aleksandrs Cudars
April 09, 2013
Tweet
Share
More Decks by Aleksandrs Cudars
See All by Aleksandrs Cudars
Covert Channels Using File Locking
achudars
1
1k
Biometrics - Vein Patterns
achudars
0
79
Human Computer Interaction and Safety Critical Systems
achudars
0
290
Servant Leadership
achudars
2
200
Spaghetti Sorting
achudars
0
87
[01] DNS ANALYSIS
achudars
2
520
[02] IDSIPS IDENTIFICATION
achudars
1
270
[03] LIVE HOST IDENTIFICATION
achudars
0
800
[04] NETWORK SCANNERS
achudars
0
170
Other Decks in Technology
See All in Technology
A2Aのクライアントを自作する
rynsuke
1
170
監視のこれまでとこれから/sakura monitoring seminar 2025
fujiwara3
11
3.8k
Fabric + Databricks 2025.6 の最新情報ピックアップ
ryomaru0825
1
130
rubygem開発で鍛える設計力
joker1007
2
190
Agentic Workflowという選択肢を考える
tkikuchi1002
1
480
CI/CD/IaC 久々に0から環境を作ったらこうなりました
kaz29
1
160
GitHub Copilot の概要
tomokusaba
1
130
AIエージェント最前線! Amazon Bedrock、Amazon Q、そしてMCPを使いこなそう
minorun365
PRO
13
4.8k
Model Mondays S2E02: Model Context Protocol
nitya
0
220
本当に使える?AutoUpgrade の新機能を実践検証してみた
oracle4engineer
PRO
1
140
Snowflake Summit 2025全体振り返り / Snowflake Summit 2025 Overall Review
mtpooh
2
390
強化されたAmazon Location Serviceによる新機能と開発者体験
dayjournal
2
200
Featured
See All Featured
The Pragmatic Product Professional
lauravandoore
35
6.7k
The Psychology of Web Performance [Beyond Tellerrand 2023]
tammyeverts
48
2.8k
For a Future-Friendly Web
brad_frost
179
9.8k
Designing Experiences People Love
moore
142
24k
Imperfection Machines: The Place of Print at Facebook
scottboms
267
13k
The Invisible Side of Design
smashingmag
299
51k
Put a Button on it: Removing Barriers to Going Fast.
kastner
60
3.9k
Making the Leap to Tech Lead
cromwellryan
134
9.3k
Adopting Sorbet at Scale
ufuk
77
9.4k
Stop Working from a Prison Cell
hatefulcrawdad
270
20k
[Rails World 2023 - Day 1 Closing Keynote] - The Magic of Rails
eileencodes
35
2.3k
Templates, Plugins, & Blocks: Oh My! Creating the theme that thinks of everything
marktimemedia
31
2.4k
Transcript
None
In multiplayer online video games, ping (not to be confused
with frames per second) refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer)
This could be reported quantitatively as an average time in
milliseconds, or qualitatively as low ping or high ping.
Having a low ping is always desirable because lower latency
provides smoother gameplay by allowing faster updates of game data.
Ping is often conflated with lag. One may "lag out"
due to unacceptably high ping. Servers will often disconnect a client if the ping is too high and it poses a detriment to others' gameplay..
Similarly, client software will often mandate disconnection if the ping
is too high. A high ping is not the result of lag; rather, a high ping causes lag. It may also make servers crash because of the stability.
Rather than using the traditional ICMP echo request and reply
packets to determine ping times, game programmers often instead build their own latency detection into existing game packets (usually based on the UDP protocol).
Some factors that might affect ping include: • network protocol
engineering, • Internet connection speed • the quality of a user's Internet service provider • the configuration of firewalls.
Ping is also affected by geographical location.
References • http://en.wikipedia.org/wiki/Ping_(networking_utility) • http://farm5.staticflickr.com/4007/4576023305_57d6e1e728_o. png • http://th03.deviantart.net/fs70/PRE/f/2011/288/7/a/i_know_th at_feel_bro_by_rober_raik-d4cxn5a.png •
http://upload.wikimedia.org/wikipedia/commons/thumb/6/6e /Sloth_(PSF).png/1272px-Sloth_(PSF).png • https://research.cs.vt.edu/3di/sites/default/files/FinalTechniq ue.png • http://www.goodcontroller.com/blog/wp- content/uploads/2011/04/Molloy3_Main.1.png