Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Ping
Search
Aleksandrs Cudars
April 09, 2013
Technology
0
74
Ping
Aleksandrs Cudars
April 09, 2013
Tweet
Share
More Decks by Aleksandrs Cudars
See All by Aleksandrs Cudars
Covert Channels Using File Locking
achudars
1
1.1k
Biometrics - Vein Patterns
achudars
0
87
Human Computer Interaction and Safety Critical Systems
achudars
0
310
Servant Leadership
achudars
2
210
Spaghetti Sorting
achudars
0
100
[01] DNS ANALYSIS
achudars
2
530
[02] IDSIPS IDENTIFICATION
achudars
1
280
[03] LIVE HOST IDENTIFICATION
achudars
0
820
[04] NETWORK SCANNERS
achudars
0
190
Other Decks in Technology
See All in Technology
AIエージェント入門 〜基礎からMCP・A2Aまで〜
shukob
0
110
ニッポンの人に知ってもらいたいGISスポット
sakaik
0
170
速習AGENTS.md:5分で精度を上げる "3ブロック" テンプレ
ismk
6
1.8k
AWSでAgentic AIを開発するための前提知識の整理
nasuvitz
2
210
Railsの話をしよう
yahonda
0
170
プロダクトのコードから見るGoによるデザインパターンの実践 #go_night_talk
bengo4com
1
2.7k
AI時代におけるデータの重要性 ~データマネジメントの第一歩~
ryoichi_ota
0
700
[VPoE Global Summit] サービスレベル目標による信頼性への投資最適化
satos
0
130
これがLambdaレス時代のChatOpsだ!実例で学ぶAmazon Q Developerカスタムアクション活用法
iwamot
PRO
8
1.1k
RDS の負荷が高い場合に AWS で取りうる具体策 N 連発/a-series-of-specific-countermeasures-available-on-aws-when-rds-is-under-high-load
emiki
7
4.2k
Claude Codeを駆使した初めてのiOSアプリ開発 ~ゼロから3週間でグローバルハッカソンで入賞するまで~
oikon48
10
5.1k
プレーリーカードを活用しよう❗❗デジタル名刺交換からはじまるイベント会場交流のススメ
tsukaman
0
190
Featured
See All Featured
The Web Performance Landscape in 2024 [PerfNow 2024]
tammyeverts
10
880
Helping Users Find Their Own Way: Creating Modern Search Experiences
danielanewman
30
2.9k
Building Flexible Design Systems
yeseniaperezcruz
329
39k
Thoughts on Productivity
jonyablonski
70
4.9k
How to Ace a Technical Interview
jacobian
280
24k
Facilitating Awesome Meetings
lara
56
6.6k
Dealing with People You Can't Stand - Big Design 2015
cassininazir
367
27k
Why You Should Never Use an ORM
jnunemaker
PRO
59
9.6k
How to Think Like a Performance Engineer
csswizardry
27
2.1k
Mobile First: as difficult as doing things right
swwweet
225
10k
jQuery: Nuts, Bolts and Bling
dougneiner
65
7.9k
BBQ
matthewcrist
89
9.8k
Transcript
None
In multiplayer online video games, ping (not to be confused
with frames per second) refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer)
This could be reported quantitatively as an average time in
milliseconds, or qualitatively as low ping or high ping.
Having a low ping is always desirable because lower latency
provides smoother gameplay by allowing faster updates of game data.
Ping is often conflated with lag. One may "lag out"
due to unacceptably high ping. Servers will often disconnect a client if the ping is too high and it poses a detriment to others' gameplay..
Similarly, client software will often mandate disconnection if the ping
is too high. A high ping is not the result of lag; rather, a high ping causes lag. It may also make servers crash because of the stability.
Rather than using the traditional ICMP echo request and reply
packets to determine ping times, game programmers often instead build their own latency detection into existing game packets (usually based on the UDP protocol).
Some factors that might affect ping include: • network protocol
engineering, • Internet connection speed • the quality of a user's Internet service provider • the configuration of firewalls.
Ping is also affected by geographical location.
References • http://en.wikipedia.org/wiki/Ping_(networking_utility) • http://farm5.staticflickr.com/4007/4576023305_57d6e1e728_o. png • http://th03.deviantart.net/fs70/PRE/f/2011/288/7/a/i_know_th at_feel_bro_by_rober_raik-d4cxn5a.png •
http://upload.wikimedia.org/wikipedia/commons/thumb/6/6e /Sloth_(PSF).png/1272px-Sloth_(PSF).png • https://research.cs.vt.edu/3di/sites/default/files/FinalTechniq ue.png • http://www.goodcontroller.com/blog/wp- content/uploads/2011/04/Molloy3_Main.1.png