Upgrade to Pro
— share decks privately, control downloads, hide ads and more …
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
Ping
Search
Aleksandrs Cudars
April 09, 2013
Technology
97
0
Share
Embed
Copy iframe code
Copy JS code
Copy link
Start on current slide
Ping
Aleksandrs Cudars
April 09, 2013
More Decks by Aleksandrs Cudars
See All by Aleksandrs Cudars
Covert Channels Using File Locking
achudars
1
1.1k
Biometrics - Vein Patterns
achudars
0
120
Human Computer Interaction and Safety Critical Systems
achudars
0
350
Servant Leadership
achudars
2
250
Spaghetti Sorting
achudars
0
130
[01] DNS ANALYSIS
achudars
2
570
[02] IDSIPS IDENTIFICATION
achudars
1
320
[03] LIVE HOST IDENTIFICATION
achudars
0
890
[04] NETWORK SCANNERS
achudars
0
240
Other Decks in Technology
See All in Technology
AI エージェント時代のデジタルアイデンティティ
fujie
0
390
QAと開発の両側から進める AI活用 -QAプロセスAI支援ツールキットと Inner Loop / Outer Loopの取り組み-
legalontechnologies
PRO
2
190
現場をAIで動かす「フィジカル AI」の組み込み設計の考え方【SORACOM Discovery 2026】
soracom
PRO
0
120
数値で見る Microsoft MVP 〜Spec Kit と GitHub Copilot Agent で作るデータ可視化ダッシュボード〜
yutakaosada
0
150
探索・可視化・自動化を一本化 Amazon Quickでデータ活用スピードを上げる方法
koheiyoshikawa
0
230
事業成長とAI活用を止めないデータ基盤アーキテクチャの設計思想
hiracky16
0
750
インシデント事例と パッケージの全量解析に学ぶ ソフトウェアサプライチェーンの守り方 / supply-chain-attack-defense
flatt_security
0
1.1k
信頼できるテスティングAIをどう育てるか?
odan611
0
120
【公開用】AI_Dev_Ex2026_AI_登壇資料
matsuritechnologies
PRO
2
690
Git 研修【MIXI 26新卒技術研修】
mixi_engineers
PRO
2
670
人手不足への挑戦:車両保全を支えるIoTとクラウド内製化の道【SORACOM Discovery 2026】
soracom
PRO
0
120
エンタープライズデータへ安全につなぐ Production-ready なエージェント設計 ― AI × MCP リファレンスアーキテクチャ ― #AIDevDay
cdataj
1
170
Featured
See All Featured
Java REST API Framework Comparison - PWX 2021
mraible
34
9.6k
世界の人気アプリ100個を分析して見えたペイウォール設計の心得
akihiro_kokubo
PRO
72
41k
How To Speak Unicorn (iThemes Webinar)
marktimemedia
1
520
Information Architects: The Missing Link in Design Systems
soysaucechin
0
1k
Navigating Weather and Climate Data
rabernat
0
410
jQuery: Nuts, Bolts and Bling
dougneiner
66
8.5k
Practical Orchestrator
shlominoach
191
11k
Avoiding the “Bad Training, Faster” Trap in the Age of AI
tmiket
0
200
Distributed Sagas: A Protocol for Coordinating Microservices
caitiem20
333
23k
HDC tutorial
michielstock
2
760
Bridging the Design Gap: How Collaborative Modelling removes blockers to flow between stakeholders and teams @FastFlow conf
baasie
0
620
Agile Leadership in an Agile Organization
kimpetersen
PRO
0
190
Transcript
None
In multiplayer online video games, ping (not to be confused
with frames per second) refers to the network latency between a player's computer (client), and either the game server or another client (i.e. peer)
This could be reported quantitatively as an average time in
milliseconds, or qualitatively as low ping or high ping.
Having a low ping is always desirable because lower latency
provides smoother gameplay by allowing faster updates of game data.
Ping is often conflated with lag. One may "lag out"
due to unacceptably high ping. Servers will often disconnect a client if the ping is too high and it poses a detriment to others' gameplay..
Similarly, client software will often mandate disconnection if the ping
is too high. A high ping is not the result of lag; rather, a high ping causes lag. It may also make servers crash because of the stability.
Rather than using the traditional ICMP echo request and reply
packets to determine ping times, game programmers often instead build their own latency detection into existing game packets (usually based on the UDP protocol).
Some factors that might affect ping include: • network protocol
engineering, • Internet connection speed • the quality of a user's Internet service provider • the configuration of firewalls.
Ping is also affected by geographical location.
References • http://en.wikipedia.org/wiki/Ping_(networking_utility) • http://farm5.staticflickr.com/4007/4576023305_57d6e1e728_o. png • http://th03.deviantart.net/fs70/PRE/f/2011/288/7/a/i_know_th at_feel_bro_by_rober_raik-d4cxn5a.png •
http://upload.wikimedia.org/wikipedia/commons/thumb/6/6e /Sloth_(PSF).png/1272px-Sloth_(PSF).png • https://research.cs.vt.edu/3di/sites/default/files/FinalTechniq ue.png • http://www.goodcontroller.com/blog/wp- content/uploads/2011/04/Molloy3_Main.1.png