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Avatar for Robert Robert
April 04, 2018

 characters

Slides da apresentação sobre concepção de arte de personagens para jogos 3D. Realizado no dia 04/04/2018 no curso DOX Conversation. Apresentação Brenda e Wallace

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Robert

April 04, 2018
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  1. WHAT IS CONCEPT ART? Concept Art is a form of

    illustration in which the main purpose is to convey a visual representation of a design, idea, and / or mode for use in films, video games, or magazines / books prior to the final product.
  2. THE TEN STEPS TO CREATING A CONCEPTUAL ART OF A

    GAME CHARACTER.  1º) Idea  2º) Draw (sketch)  3º) Character Sheet / Blueprint  4º) Use of the tablet  5º) Final approval  6º) Reference Blueprint  7º) Softwares 3D  8º) Modeling / Texturing / Material  9º) Rigging  10º) Animation Brenda Wallace
  3. FIRST STEP: IDEA For example, consider the ICO game, published

    by Sony Computer Entertainment, released for the PlayStation 2 console in 2001. It was created and directed by Fumito Ueda, who wanted to create a minimalist game with the concept of "boy meets girl". In this game, a boy is born with horns and is expelled from his village, being exiled in a castle.
  4. THIRD STEP: CHARACTER SHEET can also be called a character

    reference sheet The character sheet provides all the necessary information, in 2D, for the construction of the 3D model.
  5. THIRD STEP: BLUEPRINT A blueprint is a reproduction of a

    technical drawing, used in engineering. A character blueprint is similar. Its function is to show the character in special positions that facilitate his 3D modeling, like top view, left view, right view.
  6. SIXTH STEP: REFERENCE BLUEPRINT The 3D modeler receives the blueprint

    and then starts the process to turn 2D into 3D.
  7. SEVENTH STEP: SOFTWARES 3D To create 3D objects you need

    the use of 3D software. There are 3D software for engineers and others specifically for artists.
  8. EIGHTH STEP: MODELING The character construction occur using vertex, edges

    and faces. The technic consist in alternate the 3D views.
  9. EIGHTH STEP: MATERIALS The modeller need choose the material for

    each component the mesh. metal cloth marble diffuse color specular reflection skin
  10. EIGHTH STEP: TEXTURE Basically, texture is an image. The combination

    of these images with the material will give the desired final effect.
  11. NINTH STEP: RIGGING The modeler attaches the bone to the

    mesh. Then, when it moves the bone, the mesh deforms following the bone.
  12. TENTH STEP: ANIMATION To animate the character, the animator needs

    to put them in various poses according to the timeline. The software calculates the intermediate positions between each pose.