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What happens when Software Craftsmanship meets User Experience?

What happens when Software Craftsmanship meets User Experience?

In this talk, presented at Software Craftsmanship North America 2012 I explain why Developer Experience is necessary. I start by looking at the need for a notion of quality that involves asking questions about usability and end up introducing the principles of Developer Experience. I finish by pointing out that there's something very wrong with a culture where developers have bad or hard to use tools and we should take responsibility for fixing this.

Ade Oshineye

November 10, 2012
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Transcript

  1. 1 Is this well-designed? 2 Is this well-made? 3 Is

    this useful? 4 Is this usable? QUESTION YOUR TOOLS
  2. 1 Is this well-designed? Yes 2 Is this well-made? Yes

    3 Is this useful? Yes 4 Is this usable? No GIT
  3. 1 Is this well-designed? Yes 2 Is this well-made? Yes

    3 Is this useful? Yes 4 Is this usable? No EMACS
  4. 1 Is this well-designed? Yes 2 Is this well-made? Yes

    3 Is this useful? Yes 4 Is this usable? No VIM
  5. 1 UX techniques for developer-facing products 2 Focus on the

    OOB experience 3 Use convention over configuration 4 Design away common problems