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Accessibility in the context of Mixed Reality

Adora Nwodo
February 25, 2021

Accessibility in the context of Mixed Reality

Adora Nwodo

February 25, 2021
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  1. Hi, I’m Adora! Software Engineer, Microsoft Mixed Reality Tech Content

    Creator, AdoraHack Advisory Board, VRARA Nigeria Co-Founder, unStack Twitter @adoranwodo
  2. Inclusive design is the design of mainstream products and/or services

    that are accessible to, and usable by, as many people as reasonably possible without the need for special adaptation or specialised design. @adoranwodo
  3. Inclusive design is the design of mainstream products and/or services

    that are accessible to, and usable by, as many people as reasonably possible without the need for special adaptation or specialised design. @adoranwodo
  4. Inclusive design reduces the level of ability required to use

    each product, in order to improve the user experience for a broad range of customers, in a variety of situations @adoranwodo
  5. According to worldbank.org, ONE BILLION people (15% of the world’s

    population) experience some form of disability. One-fifth of the estimated global total, or between 110 million and 190 million people, experience significant disabilities. @adoranwodo
  6. Tech exists to solve people’s problems. How are we using

    Mixed Reality to solve problems as opposed to creating more problems? @adoranwodo
  7. • Audio considerations • Core concepts • Movability considerations •

    User experience considerations • Visual considerations FIVE FOCUS AREAS @adoranwodo
  8. A better experience with audio: • Voice over narrations •

    Sound cues • Audio direction A better experience for people with auditory impairment: • Captions • Narrations • Word / Thought bubbles (games) AUDIO @adoranwodo
  9. • Object scale • Coordinate systems • Holographic frame •

    Spatial Mapping CORE CONCEPTS @adoranwodo
  10. • Ability to touch things (near and far) • Ability

    to rotate and move around a space with controls • Sensitivity adjustments • Adjustable size and rotations on mobile • Alternative gestures MOVABILITY @adoranwodo
  11. • Multiple language options • Intuitive UI • Seamless interactions

    with digital objects USER EXPERIENCE @adoranwodo
  12. • Voice over narrations (for the visually impaired) • Typography

    and font sizes • Color, lighting, materials • Object scale • Intuitive icons • Visual cues for message / action responses • Eye tracking VISUAL @adoranwodo