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Accessibility in the context of Mixed Reality

Accessibility in the context of Mixed Reality

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Nenne (Adora) Nwodo

February 25, 2021
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  1. Accessibility in the context of Mixed Reality

  2. Once upon a time... @adoranwodo

  3. Intuitive + Inclusive Mixed Reality Design @adoranwodo

  4. Hi, I’m Adora! Software Engineer, Microsoft Mixed Reality Tech Content

    Creator, AdoraHack Advisory Board, VRARA Nigeria Co-Founder, unStack Twitter @adoranwodo
  5. 1970s 1990s 2000s NOW Mainframe Computers Personal Computers Smart phones

    Spatial computing @adoranwodo
  6. @adoranwodo

  7. @adoranwodo

  8. Intuitive + Inclusive @adoranwodo

  9. Inclusive design is the design of mainstream products and/or services

    that are accessible to, and usable by, as many people as reasonably possible without the need for special adaptation or specialised design. @adoranwodo
  10. Inclusive design is the design of mainstream products and/or services

    that are accessible to, and usable by, as many people as reasonably possible without the need for special adaptation or specialised design. @adoranwodo
  11. Inclusive design reduces the level of ability required to use

    each product, in order to improve the user experience for a broad range of customers, in a variety of situations @adoranwodo
  12. USERS @adoranwodo

  13. According to worldbank.org, ONE BILLION people (15% of the world’s

    population) experience some form of disability. One-fifth of the estimated global total, or between 110 million and 190 million people, experience significant disabilities. @adoranwodo
  14. Tech exists to solve people’s problems. How are we using

    Mixed Reality to solve problems as opposed to creating more problems? @adoranwodo
  15. • Audio considerations • Core concepts • Movability considerations •

    User experience considerations • Visual considerations FIVE FOCUS AREAS @adoranwodo
  16. A better experience with audio: • Voice over narrations •

    Sound cues • Audio direction A better experience for people with auditory impairment: • Captions • Narrations • Word / Thought bubbles (games) AUDIO @adoranwodo
  17. • Object scale • Coordinate systems • Holographic frame •

    Spatial Mapping CORE CONCEPTS @adoranwodo
  18. • Ability to touch things (near and far) • Ability

    to rotate and move around a space with controls • Sensitivity adjustments • Adjustable size and rotations on mobile • Alternative gestures MOVABILITY @adoranwodo
  19. • Multiple language options • Intuitive UI • Seamless interactions

    with digital objects USER EXPERIENCE @adoranwodo
  20. • Voice over narrations (for the visually impaired) • Typography

    and font sizes • Color, lighting, materials • Object scale • Intuitive icons • Visual cues for message / action responses • Eye tracking VISUAL @adoranwodo
  21. Intuitive + Inclusive @adoranwodo

  22. • https://docs.microsoft.com/en-us/windows/mixed-reality/design/design • https://uxdesign.cc/design-for-ar-vr-8713bb54da72 • https://channel9.msdn.com/Blogs/One-Dev-Minute/How-can-we-create-a n-inclusive-mixed-reality-experience--One-Dev-Question ADDITIONAL RESOURCES @adoranwodo

  23. Thank you! www.adoranwodo.com @adoranwodo