Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Blender Modes

Sponsored · SiteGround - Reliable hosting with speed, security, and support you can count on. →
Avatar for AFGAMESTAN AFGAMESTAN
January 01, 2020

Blender Modes

Modes.
OP Panel.
Add or Remove 3D objects.
3D objects type.
3D Cursor.
Joining and Separating 3D objects.
Parenting.
Manipulating the origins.
Smooth and Flat Shading.
Units.
Scene Organization.
Viewport Overlays.

Avatar for AFGAMESTAN

AFGAMESTAN

January 01, 2020

More Decks by AFGAMESTAN

Other Decks in Technology

Transcript

  1. Modes Varies on object selection Different viewport different modes Edit

    mode  Tab Edit mode varies on type of objects Pie menu  CTRL + Tab Preferences  Tab for Pie menu 12/17/2019 2
  2. Adding and Removing 3D objects Add  Shift + Object

    Delete  X Blender remembers the last settings Duplicate  Shift + D Copy to another blend file  CTRL + C All objects in edit mode is one object 12/17/2019 4
  3. 3D Object Types Mesh  Foundation of models Curves 

    Animate objects around the curve Surface Text Meta ball Greece Pencil Armature Empty Image reference Lights Light probe Camera Speaker Force Field Collection Instance 12/17/2019 5
  4. 3D Cursor New objects origin Surface project Orientation Recenter 

    Shift + C Pivot Select object to cursor  Snap select to cursor  Shift + S 12/17/2019 6
  5. Joining and Separating 3D Objects Separate selection element  P

    Join objects active passive selection  CTRL + J 12/21/2019 7
  6. Parenting 3D Objects Parent selection active passive  CTRL +

    P or Shift + LMB from outliner Clear parent  ALT + P Clear and keep transformation 12/21/2019 8
  7. Manipulating the Origin Set origin to curser Change the object

    in edit mode and come back in the object mode Set origin to geometry 12/21/2019 9
  8. Smooth And Flat Shading Right click on object in object

    mode and select Shade Smooth You can shade smooth a few of them in edit mode Auto Smooth ◦ Cylinder 12/25/2019 10
  9. Units Scene settings  Units Clipping the camera Unit scale

    Grid independent of Unit scale 12/25/2019 11
  10. Scene Organization Rename objects Add collections ◦ Car, Hall, Lamps

    ◦ When the collection is selected new objects will added into it Move to collection  M Hide and Unhide ◦ H  Hide ◦ Alt + H  Unhide Selecting objects Hide rendering Hide everything without hiding the selected object  / or view => local view => toggle local view We can filter the objects by type in outliner Collection Instance 12/25/2019 12