+ LMB Select All A Deselect All ALT + A or Double A too fast Disable selection of objects in the outliner Can enable / disable this feature using filter part 12/13/2019 2
Shift + LMB Loop through different tool W Deselect some parts CTRL + LMB New / Add / Subtract Radius Scroll Cant rotate while using this tool 12/13/2019 4
R Excluding objects G + Shift + x , y , z Clear Rotation ALT + R Lock rotation R + X, Y, Z Rotate in meters R + X, Y, Z + number (7) 12/13/2019 10
Blender’s base grid in the 3D View. In many ways, the Global orientation is the primary orientation to which everything else relates, and it’s the base coordinate system described. The Z-axis, marked in blue, runs vertically in the space. The Y-axis is marked in green, moving along the front-to-back line, and the X-axis is in red, along the side-to-side line. The origin is located directly at the center of the grid. Local ◦ In addition to the Global orientation, each 3D object in Blender has a local coordinate system. The base of this system isn’t the same as the Global coordinate system’s base. Instead, this coordinate system is relative to the center point, or origin, of your object. Local to Global and Vice versa XX, YY, ZZ 12/13/2019 12