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How to model everything?

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Avatar for AFGAMESTAN AFGAMESTAN
January 01, 2020

How to model everything?

Vertices
Edges
Faces
Triangles
Quads
NGons
Topology
Edge Loop
Loop Cut
Understanding normal
Dissolve
Inset Face
Extrude

Avatar for AFGAMESTAN

AFGAMESTAN

January 01, 2020

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Transcript

  1. Vertices, Edges And Faces Connecting of 2 vertices together we

    can make an edge Connecting of 3 vertices we can make a face Dots or Vertices selection  1 shortcut on keyboard Edges selection  2 shortcut on keyboard Face selection  3 shortcut on keyboard Multiple selection  Hold Shift 12/26/2019 13
  2. Triangles Quads And Ngons Faces == Polygons 3 Different faces

    identified by number of vertices Triangles  3 Vertices Quads  4 Vertices Ngons  5 or more vertices Meshes  Quads 12/27/2019 15
  3. Topology Topology is the organization, flow and structure of vertices/edges/faces

    of a 3D model. Good Topology Bad Topology Topology is important for deformation and editing 12/27/2019 16
  4. Edge Loops An edge loop, in computer graphics, can loosely

    be defined as a set of connected edges across a surface. Whole Edge loop selection  ALT + LMB ◦ Works for face selection also 12/27/2019 20
  5. Loop Cut The Loop Cut and Slide tool creates a

    cut through the whole loop you select, generating one or more new loops; then you can slide the new loop to where you want it between the next and previous loops Loop cut  CTRL + R Pole ◦ Poles are vertices that are connected to either three, five, or more edges. Accordingly, vertices connected to exactly one, two or four edges are not poles. Avoid using Ngos and Polygons for good topology 12/27/2019 21
  6. Understanding normal A normal is a line perpendicular to a

    surface. Each face in blender has a front and a back side. Show the normal in front. Face orientation. Flip the normal  CTRL + SHIFT + N and Shift + N If you select 1 face front and 1 back while extruding 1 face go inside 1 outside Smooth Shading 12/29/2019 28
  7. Edit Mode Selection And Transformation Local + Global + Normal

    Movement Transform tools Loop selection  ALT + LMB Loop selection increase + decrees  CTRL + Plus , Mines [+,-] Context menu based on your selection  Right click Select connected vertices  Mouse over to object + L Deselect connected vertices  Shift + L 12/29/2019 29
  8. Edit Mode Add And Remove Elements Dissolve elements  x

    Fill the object  F 12/29/2019 30
  9. Edit Mode Dissolve No face will be deleted only the

    extra edges will dissolve  X Limited dissolve 12/29/2019 31
  10. Edit Mode Multi-object Editing Select all objects and go to

    Edit mode Can’t create connection Changing a specific option for all objects  ALT 12/29/2019 32
  11. Edit Mode Extrude Tools Extrude region Extrude along normal Extrude

    individual Extrude to curser Regular VS XYZ Offset even 12/29/2019 33
  12. Edit Mode Inset Faces Tool Extruding within the face without

    pulling the face out or in Boundary Individual Select outer Shift + Moving Inset Faces  I 12/29/2019 34