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Casual Connect Kyiv - Beyond the Expected: Get Creative with Leaderboards, Scoring and Achievements!

Almog Koren
October 19, 2011
87

Casual Connect Kyiv - Beyond the Expected: Get Creative with Leaderboards, Scoring and Achievements!

My Casual Connect Kyiv session - Beyond the Expected: Get Creative with Leaderboards, Scoring and Achievements!

Almog Koren

October 19, 2011
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  1. Beyond  the  Expected:  Get  Crea3ve  with   Leaderboards,  Scoring  and

     Achievements!   Almog  Koren  –  CEO/Scoreoid  
  2. 2 Who's  Almog  Koren   Interac3ve  Developer  &  Designer  

    I’m  an  interac8ve  developer  &  designer  specializing  in  Flash,  Flex,  Adobe   AIR,  3D  Experiences,  Interac8ve  Games  and  Mobile  Devices.  Working   under  “Almog  Design”  I  provide  development,  design  and  consulta8on   solu8ons  for  a  broad  range  of  reputable  clients  including  Nokia  Asia,   Fac8on  Media,  Intel  and  various  local  and  interna8onal  companies.     I  have  had  the  privilege  of  speaking  at  mul8ple  events,  I’m  an  Adobe  ACP,   UGM  organize  a  community  event  “Flash  Israel”  and  I’m  the  founder  and   CEO  of  Scoreoid  a  small  start-­‐up  for  game  developers.  
  3. 3 Session  Outline   •  Leaderboards  –  Benefits,  importance  and

     crea1vity           •  Achievements  –  Why?  What  to  do  and  what  not  to  do   •  Scoring  –  Go  beyond  the  expected   •  In-­‐game  No3fica3ons  –  Connect  with  your  players   •  Player  Saves  –  Benefits  and  values     •  Geo  Loca3on  –  Not  seen  o?en  and  new     •  Cross  PlaMorm  &  Content  Awareness     •  Game  Mone3za3on  Contented  to  Leaderboards              
  4. What  is  a  leaderboard?   •   Leaderboards  are  lists  -­‐

     The  most  of  something,  or  the  best   (quan1ty  or  quality).   •   Leaderboards  are  Awards  and  show  and  reward  value  -­‐  We  use   leaderboards  to  show  currency,  and  value.   •   Leaderboards  help  us  find  stuff  -­‐  Newbies  like  top  lists,  who  you   should  beat.     •   Leaderboards  are  about  Leaders.  Leaderboards  allow   influencers  to  connect.     4 Leaderboards  -­‐  Benefits,  importance  and  crea1vity  
  5. Every  game  has  a  leaderboard  and  a  scoring  system  

    6 Leaderboards  -­‐  Benefits,  importance  and  crea1vity  
  6. 7 Leaderboards  -­‐  Benefits,  importance  and  crea1vity   How  important

     are  leaderboards?     •   Drive  reten8on  of  gamers   •   Can  easily  increase  reten8on  by  as  much  as  30  percent   •   Makes  gamers  try  harder   •   Mo8vates  you  to  reach  higher  scores  and  play  again   •   Have  become  a  standard,  players  expect  it   In  a  gaming  environment,  the  needs  of  gamers  are  met  by  badges,   trophy  rooms,  and  leaderboards.     Presence  of  a  leaderboard  changes  the  very  nature  of  the  game,   increasing  its  value  and  making  it  more  unique  than  others.    
  7. 8 Leaderboards  -­‐  Benefits,  importance  and  crea1vity   All  about

     crea3vity   •   Custom  design  that  fits  with  your  game.   •   Create  a  friends  list.   •   Show  info  graphics,  use  charts,  text  and  custom  images.   •   Show  score,  best  scores  and  rank.   •   Try  to  make  your  leaderboard  unique  and  easy  to  understand.   •   Use  geo  loca8on,  show  maps  where  players  are  playing.   •   Use  filters  and  op8ons.   •   If  your  game  is  cross  pla^orm,  use  it,  show  players  based  on  the          pla^orm  they  are  playing  on.  
  8. 11 Achievements  -­‐  Why?  What  to  do  and  what  not

     to  do   Achievements   Achievementys  are  a  virtual  or  physical  representa1on  of   having  accomplished  something.  Achievements  can  be  easy,   difficult,  surprising,  funny,  accomplished  alone  or  as  a  group.   Achievements  are  a  way  for  players  to  brag  about  what   they've  done  indirectly  as  well  as  add  challenge  and  character   to  a  game.   Achievements  done  right  can  get  players  to  openly  compete   with  friends  over  achievements  and  spend  hours  playing  a   game  and,  in  the  best  case,  MAX  out  a  game.    
  9. 12 Achievements  -­‐  Why?  What  to  do  and  what  not

     to  do   What  not  to  do   Achievements  that  impose  an  arbitrary  restric1on  on  players   and  limit  their  ability  to  explore  and  discover  your  game  is   wrong.     Doled  out  achievements  to  reward  you  for  standard  play   (Oblivion’s  1,000  points  of  Gamerscore  just  required  you  to   hang  around  long  enough  to  receive  them,  more  or  less).   Those  are  a  waste  of  a  lot  of  potenAal.   A  good  example  is  The  Orange  Box:  99  Achievements  spread   across  Half-­‐Life  2  and  its  first  two  episodes,  plus  Portal  and   Team  Fortress.  
  10. 13 Achievements  -­‐  Why?  What  to  do  and  what  not

     to  do   What  to  do     •   Present  players  with  clear  goals.   •   Show  players  what  they’ve  accomplished.   •   Use  badges,  icons,  and  custom  images  that  fit  with  your  game.   •   Give  players  overexposure  for  the  chance  to  take  on  ludicrous              challenges.   •   Connect  achievements  across  games.   •   If  your  game  is  cross  pla^orm,  use  that  to  your  advantage.  Create                  specific  achievements  per  pla^orm  or  achievements  connected  to              pla^orms.    
  11. 15 Scoring  -­‐  Go  beyond  the  expected   Scores?  

      Every  game  has  a  type  of  score.  It  can  be  money,  points,  1me,   XP  or  anything  you  can  think  of.     Go  beyond  the  expected   •   Use  a  custom  name  that  fits  with  your  brand   •   Combine  different  values  (XP  +  8me  or  XP  +  money)     •   Use  scores  based  on  difficulty   •   Think  of  new  ways  to  show  your  game  score  or  points   •   Give  your  players  lots  of  feedback,  but  make  them  earn  it!    
  12. 16 In-­‐game  No3fica3ons  -­‐  Connect  with  your  players   All

     about  connec3ng     The  gaming  market  is  becoming  more  compe11ve.  The  more   you  do  to  make  your  game  stand  out  the  be\er  your  chances   are.  Connec1ng  with  your  players  is  as  important  as  every   other  aspect  of  crea1ng  a  game!   Create  a  brand   While  reading  a  great  blog  post,    Will  Make  Games  for  Food   by  Sash,  one  of  the  key  points  that  caught  my  a\en1on  was   building  a  brand.    “Recogni1on  and  respect:  the  successes  of   your  previous  works  are  presumed  in  your  latest  games.   People  come  to  respect  your  brand  and  the  games  that  you   make.”  -­‐-­‐Sash  
  13. 17 In-­‐game  No3fica3ons  -­‐  Connect  with  your  players   What

     you  can  do     •   Update  your  players  about  new  features     •   Update  your  players    about  new  game  8tles   •   Tell  them  about  your  blog  or  website   •   Create  promo8ons,  raffles  and  challenges     •   Maybe  have  your  own  ads  or  cross  promo8ons   •   Think  beyond  the  expected     •   Don’t  spam.  Provide  relevant  content     •   Make  the  message  fit  within  your  game     •   Use  your  game’s  design  and  make  it  unique  
  14. 19 Player  Saves  -­‐  Benefits  and  values   Cross  plaMorm

     and  web     Player  saves  is  specific  feature  you  should  consider  if  your   game  is  cross  plaborm  or  web  based.     Consider  the  following     If  you  play  Angry  Birds  on  your  mobile  phone  and  then  on   your  tablet  or  at  work  in  your  browser,  unfortunately  you  will   have  different  scores  or  level  access  per  plaborm.         Users  are  expec1ng  to  play  your  game  everywhere  but  not   lose  their  place  or  score;  especially  if  they  paid  extra  for  the   HD  tablet  version.    
  15. 21 Geo  Loca3on  -­‐  Not  seen  o?en  and  new  

      Loca3on  based  games     Loca1on  based  games  like  FoursqWar  or  Waze  but  think  you   can  use  geo  loca1on  for  your  leaderboards  and  achievements.         In  side  your  leaderboards     •   Show  players  or  scores  based  on  loca8on     •   Show  your  players  people  in  there  area     •   Show  stats,  maps,  heat-­‐maps  and  graphs     •   Let  players  challenge  other  players    
  16. 23 Cross  PlaMorm  &  Content  Awareness     What?  

      At  the  end  of  the  day,  having  your  game  on  more  than  one   plaborm  provides  you  more  value.         Key  points     •   More  revenue  and  beger  exposure       •   Think  of  ways  to  use  this  to  benefit  the  gameplay     •   Think  of  ways  to  create  beger  and  unique  leaderboards  or            achievements  based  on  pla^orm.      
  17. 24 Game  mone3za3on  contented  to  leaderboards     Ads  inside

     your  leaderboard     Leaderboards  are  a  great  place  for  ad  content         Key  points     •   It’s  not  intrusive  to  the  player         •   Does  not  interfere  with  your  game   •   Consider  selling  your  own  ad  space       •   Sell  ad  space  based  on  the  amount  of  players  not  click  rate   •   Create  peel-­‐away  or  interac8ve  ads    
  18. 25 THANK  YOU   @almogdesign     [email protected]   Further

     reading   •   Flash  &  Flex  magazine,  gehng  started  with  Scoreoid  and  the          importance  of  leaderboards  -­‐  hgp://bit.ly/oVidZJ           •   Casual  Connect,  Things  that  you  can  do  with  Scoreoid  to  make  your          games  beger  -­‐  hgp://bit.ly/n5SWPS   •   @ndid_twits,  highscores  the  easy  way  -­‐  hgp://bit.ly/rngIfy