Adobe Air, 3D Experiences, Interac,ve games and Mobile Devices. Working under “Almog Design”, a recently established design studio based in Tel Aviv, Israel. I provide development, design, and consultant solu,ons for a broad range of reputable clients to include Nokia Asia, Fac,on Media, Intel Israel and various local and interna,onal companies. I’m ac,vely involved in the community, run the Adobe user group “Flash and Flex Israel”, organizer of the annual conference “Flash Israel” and have spoken in a number of events and conferences. I contribute to Flash and Flex magazine, on line sites, blogs and publish my own blog when not crea,ng I enjoy scuba diving and photography. My site & blog -‐ almogdesign.net almogdesign -‐ Who Am I Almog Koren “Almog Design” - Interactive Developer & Designer
in Israel (non-‐profit). Flash and Flex Israel consists of professionals of all skill levels who gather monthly to share informa,on and stay on top of what is new in our ever-‐ changing industry, as well as experience new ideas and concepts. Next mee=ng to TBA Flash Israel is an annual tech event bring together great speakers from aboard covering a number of topics. Flash and Flex Israel – Flash Israel 2011
games, esp. those developed to teach something or to help solve a problem. Game -‐ A compe==ve ac=vity involving skill, chance, or endurance. The origin of video games lies in early cathode ray tube-‐based missile defense systems in the late 1940s. These programs were later adapted into other simple games during the 1950s. By the late 1950s and through the 1960s, more computer games were developed. Following this period, video games diverged into different plaSorms: arcade, mainframe, console, personal computer and later handheld games. The first commercially viable video game was Computer Space in 1971, which laid the founda=on for a new entertainment industry in the late 1970s within the United States, Japan, and Europe. About Gaming & History Introduc=on: Gaming
game console in 2012 • 80% of an expected 190 million households, will have this console connected to the Internet. • As of November 2010, the Wii leads the genera=on over the PlaySta=on 3 and Xbox 360 in worldwide sales. • The average game player is 35 years old and has been playing games for 13 years. • Forty percent of all game players are women. • From 2003 to 2006, the entertainment so`ware industry's annual growth rate exceeded 17%. • Game console so`ware sales totaled $6.6 billion with 153.9 million units sold Reference -‐ hcp://www.grabstats.com/statcategorymain.asp?StatCatID=13 Stats & Demographics Introduc=on: Gaming History, Stats, Demographics
• Card, logic and board games • Text Adventure (aka Interac=ve Fic=on) • Graphical Adventures • Simula=on (aka Sims) • Strategy (aka Strats) • First Person Shooter (aka FPS) • Side Scrollers • Third Person Shooters • Role Playing Game (aka RPG) • Real Time Strategy (RTS) • Sports Games • Racing Games
Open source describes prac=ces in produc=on and development that promote access to the end product's source materials. Some consider open source a philosophy, others consider it a pragma=c methodology. What is Open Source So`ware? -‐ “Open source so`ware can be defined as any computer so`ware, generally developed as a public collabora=on, whose source code is made freely available.” Flash has an enormous open source community.
and improve development, with games you get support within the community to outside. Reliability & Auditability Coding standards will be followed, Thoroughly tested and immediate patches will be available if any thing breaks, Flexible. Community Open game frameworks have a strong community, which provides support, source files, examples , and much more. Development =me Much faster development, good for prototyping, very flexible, offers more features, easy to maintain. Game Frameworks Game frameworks offer specific benefits IE built game =mers, scoreboard, collision, pooling. Benefits! Open Source Frameworks
developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. hcp://flashpunk.net/ flixel A collec=on of AS3 files. We put it all in the new flixel 2. Groups to help organize game objects, quad trees for faster, more accurate collisions, a cleaner API. hcp://flixel.org/ Pushbucon engine The PushBucon Engine is an Open Source, Flash game engine and framework that's designed for a new genera=on of games. hcp://pushbuconengine.com/ Frameworks & Game Examples Wii Flash Development
to assist in crea=ng isometrically projected content (such as games and graphics) targeted for the Flash player plaSorm. hcp:// code.google.com/p/as3isolib/ FlashGameMarker FGM makes it easy for Flash Ac=onScript game developers to make 2D side-‐scrolling and isometric ac=on games. hcp://flashgamemakeras3.blogspot.com/ More Frameworks Wii Flash Development
fun -‐ Your game should be fun, exited and engage the user. Obvious -‐ Talk thur the language of the game, no need for instruc=ons, use the game and visuals Ease controls (don't mix) -‐ It should be ease for the user to play, keep it simple. Don't over complicate things -‐ A good game simples everything but keeps the game engaging Play your game, user test it -‐ Play your game but always do user tes=ng. 8 seconds to hook the user -‐ You have a limited =me to sale your game (different for social games) Brand charter -‐ Add a charter to your game, find ways to personalize the game. The 3 “U'” -‐ Understand your plaSorm Understand your game type Understand your user.