Dungeons & Dragons and ruby

Dungeons & Dragons and ruby

47b7b2966a70bb8247f6123e469871e7?s=128

Ana Schwendler

September 05, 2019
Tweet

Transcript

  1. None
  2. AND RUBY

  3. CONTEXT & HISTORY

  4. CONTEXT & HISTORY • DnD is tabletop role-playing fantasy game.

    • You and your friends sit around a table and pretend to be heroes on an epic adventure together. • Correct, it happens only on our imagination.
  5. BASIC STRUCTURE

  6. DUNGEON MASTER

  7. HEROES

  8. TABLE (OPTIONAL)

  9. DUNGEON MASTER (DM) • Every DnD game is run by

    a DM - Dungeon Master (main storyteller). • Their task is to create and describe the adventure that the heroes goes on giving them goals to accomplish and rewards to motivate them, while doing that seem exciting, fun and challenging.
  10. HEROES • The heroes job is to work together to

    survive those challenges and explore the world that the DM has created. • The main goal in DnD isn’t to kill the other players, there is actually no winning in DnD. The main goal is to go on an adventure, and, in the meantime..have fun.
  11. HEROES • To create a hero, you need the Player’s

    Handbook. • Using that the player should pick a race, and following that you also pick a class, which is you job. • Since 2015, I am playing as a Druid Elf, Cher. The first character I’ve built from scratch. • When decided, you fill the Character Sheet (which keeps track of your character), or, to make things easier - you can just get a prefilled character.
  12. RACES

  13. CLASSES

  14. ONCE DECIDED...

  15. ...YOU START PLAYING ... … you start playing… … in

    3 steps: describe, decided, roll. The DM describes what is happening; The heroes decide what they want to do; And then the player roll one dice the 20-sided dice to find out if the succeeded or failed. The higher you roll, the better.
  16. AND THEN ... ...the cycle starts over;

  17. IN A NUTSHELL In most games you are limited by

    the options you have: run this direction, fight this monster, save this princess which means… … that someone else wrote for you. In DnD what you do is totally 100% up to you. The DM has a start, something prepared, but he has no control of where this story will go, because the heroes decide what, when and how to continue. In some way, the heroes own the choices. DnD allows you to be someone different, and with that… … to surprise yourself.
  18. WHY IS IT GOOD FOR TEAMS

  19. WHY IS IT GOOD FOR TEAMS 1. You get to

    be part of a team, which means, you are really building that together. 2. You’ll learn how to solve your way out of anything. 3. You grow yourself, in a character, which is something that can raise your confidence, communication skills and so on.. 4. You’ll gain empathy for others. 5. You’ll tap into one of the greatest talents of all: your imagination.
  20. HOW TO APPLY THAT? ?

  21. 101

  22. DUNGEONS & DRAGONS 101

  23. DUNGEONS & DRAGONS 101 It is a repository that helps

    teams starting on DnD; It contains the basics to have a story running in no time: • How to set up a game; • Small base story for a DM; • Pre filled char sheets and explanations for each field; • How to track the adventure.
  24. SETTING UP A GAME

  25. HEROES

  26. PLAYING

  27. None
  28. • D&D 101: ◦ https://github.com/anaschwendler/dungeons-and-dragons-101 • About D&D: ◦ https://dnd.wizards.com/

    • Lessons on D&D ◦ https://ideas.ted.com/how-playing-dungeons-dragons-has-helped-me-be-more-connected-creat ive-and-compassionate/ • Dungeons and Dragons - Too Long; Didn't Read ◦ https://github.com/Miserlou/dnd-tldr SOURCES