a DM - Dungeon Master (main storyteller). • Their task is to create and describe the adventure that the heroes goes on giving them goals to accomplish and rewards to motivate them, while doing that seem exciting, fun and challenging.
survive those challenges and explore the world that the DM has created. • The main goal in DnD isn’t to kill the other players, there is actually no winning in DnD. The main goal is to go on an adventure, and, in the meantime..have fun.
Handbook. • Using that the player should pick a race, and following that you also pick a class, which is you job. • Since 2015, I am playing as a Druid Elf, Cher. The ﬁrst character I’ve built from scratch. • When decided, you ﬁll the Character Sheet (which keeps track of your character), or, to make things easier - you can just get a preﬁlled character.
3 steps: describe, decided, roll. The DM describes what is happening; The heroes decide what they want to do; And then the player roll one dice the 20-sided dice to ﬁnd out if the succeeded or failed. The higher you roll, the better.
the options you have: run this direction, ﬁght this monster, save this princess which means… … that someone else wrote for you. In DnD what you do is totally 100% up to you. The DM has a start, something prepared, but he has no control of where this story will go, because the heroes decide what, when and how to continue. In some way, the heroes own the choices. DnD allows you to be someone diﬀerent, and with that… … to surprise yourself.
be part of a team, which means, you are really building that together. 2. You’ll learn how to solve your way out of anything. 3. You grow yourself, in a character, which is something that can raise your conﬁdence, communication skills and so on.. 4. You’ll gain empathy for others. 5. You’ll tap into one of the greatest talents of all: your imagination.
teams starting on DnD; It contains the basics to have a story running in no time: • How to set up a game; • Small base story for a DM; • Pre ﬁlled char sheets and explanations for each ﬁeld; • How to track the adventure.