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UI ~ UX
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Andrew Smyk
January 11, 2012
Design
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UI ~ UX
Mario themed presentation on UI and UX
Andrew Smyk
January 11, 2012
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Transcript
UI ~ UX
Print vs. Web
1 up
Interaction ~ Interactive
Explicit vs. Implicit Interaction
1 up
User Interface - UI
None
None
power up
• Why will users use your application? • Are you
providing everything your user needs? • Build the better application
User Experience - UX
None
Strategy Design Development User Requirements UX
Simplicity vs. Complexity
None
Simplicity vs. Complexity
Content is the Goal
None
None
power up
Prototyping
Prototyping Rinse – Lather - Repeat
power up
Know your user’s environment
Learn to Adapt
1 up
Collect Experience
Lots of Experience
1 up
Help users move toward their goals.
Remove obstacles and friction points
Main Take-away If you end up with what you started
with, you’ve done it wrong.
power up
Questions? Twitter: @andrewsmyk Email: andrew [at] andrewsmyk[dot]com
UI ~ UX