Different shepherding method • Farthest (Prior) • Switching (Prior) • Nearer (Proposed) • Each agent decides its own movement Model and method 5 Copied from Fujioka’s slide with permission
• Aggressive repulsion from shepherd agents • Shepherd model • Attraction from target sheep or target position • Repulsion from sheep flock • Repulsion from goal • Repulsion from other shepherd agents • Detect limitation Like 30m for sheep while 60m for shepherd agent Common model 6 shepherding method determines how to decide Two sheep are seen as target sheep
from goal and near to this shepherd agent • Not chasing directly, but chase towards the target sheep behind the goal and near to this shepherd agent Proposed method 8 Transferred from meeting note on October 21th
and success step y lny = alnx+b • a means effect of increasing number • b means the overall performance of this method Preliminary analysis 12 Best also stable !