a command line in the project directory and use gem install cocoapods to install cocoapods Step 2: So go back into the project directory and do a gem install cocoapods. Step 3: Now type pod install to get the pods project fully created. It will take some time initially because CocoaPods uses a single central git repo of all the available dependencies and it has to download that first.
pod update # Implementation $ pod init XCODEPROJ Template of a Podfile: # Define a global platform for your project # platform :ios, '10.0' target 'XCODEPROJ' do # If using Swift and don't want to use dynamic frameworks use_frameworks! # Pods for XCODEPROJ pod 'Alamofire', '~> 4.0' end
from the Carthage GitHub page. Step 2: Good, open a command line in the project directory and use carthage bootstrap to download and build the dependencies or type $ brew install carthage Step 3: That’s it. Step 4: The only time you have to worry about it again is if you want to update the dependencies. Then you just update the Cartfile with the new dependency or version and run carthage update. The format is just a simple list of dependencies so it's easy to do. Steps to get success with carthage:
3. Spring - Easy animations 4. Realm - The alternative to CoreData and SQLite 5. SwiftyJSON - Json parsing is neat and type safe … References: “github.com/trending/swift” Top 5 Open Source projects for iOS:
The following OSI-approved licenses are popular, widely used, or have strong communities: § Apache License 2.0 § BSD 3-Clause "New" or "Revised" license § BSD 2-Clause "Simplified" or "FreeBSD" license § GNU General Public License (GPL) § GNU Library or "Lesser" General Public License (LGPL) § MIT license § Common Development and Distribution License Source: https://opensource.org/licenses