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The 5 A/V Technologies that Will Define the Nex...

C2G
August 08, 2016

The 5 A/V Technologies that Will Define the Next 5 Years

It is widely understood that analog A/V connectivity faces a short future with a rapidly declining applicability. Most industry experts agree that composite, component and VGA A/V connections will be largely irrelevant and obsolete by 2017. With a digital future rapidly approaching, it is critical that system integrators, designers, owners and operators understand the infrastructure and connectivity choices that are necessary to facilitate a smooth and seamless transition into the next generation of A/V technology. In this one hour presentation we will explore the 5 technologies, both wired and wireless, that will deliver the greatest effect on deployment of the last 100 meters of digital video infrastructure over the next 5 years.

C2G

August 08, 2016
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  1. PRODUCT LINE The 5 Technologies That Will The technology that

    will change the way you work and communicate through 2020 Define The Next 5 Years in A/V Joseph D. Cornwall, CTS-D
  2. PRODUCT LINE Our Agenda An historical perspective on IT, AV

    and network development “Human history becomes more and more a race between education and catastrophe.” – H. G. Wells Digital natives; who are they and what do they want? Technology for the next decade
  3. PRODUCT LINE A BIT OF HISTORY “Some mornings it just

    doesn't seem worth it to gnaw through the leather straps.” - Emo Phillips
  4. PRODUCT LINE It’s A Digital World Phones, Phablets, Tablets, Ultrabooks

    and Televisions all deliver interactive HD touchscreen capability Technologies for home and work are no longer differentiated The demand for device-to- device connection bandwidth will continue to increase
  5. PRODUCT LINE UltraHD Market Growth Dataxis forecasts that global shipments

    of 4K TV sets will surpass 5% of the total annual TV shipments in 2017 A Total of 2.2 million UltraHD screens currently deployed Rising to 66.2 million by end-2018
  6. PRODUCT LINE We Were Warned… Intel, AMD, Dell, Lenovo, Samsung,

    LG and others all announced the move away from analog connectivity in 2010 This global digital transition is being driven a need to ensure digital rights protection Universal HDCP compliance IT products demand an efficient, evolvable multi-streaming technology (MST)
  7. PRODUCT LINE The “Network” Can’t Handle It Today, over 50%

    of North American Internet traffic consists of YouTube and Netflix content Enterprise IT networks are struggling to keep up with bandwidth demands There’s no simple way to shift the total connectivity of “last 100 meters” to the LAN
  8. PRODUCT LINE The Next Generation – Digital Natives Integration of

    mobile and stationary devices and networks Integration of work and personal technology Integration of A/V, IT and telephony functionality Integration of cloud and premise storage Integration of content licensing and content availability
  9. PRODUCT LINE A/V TECHNOLOGY FOR THE NEXT DECADE “Prediction is

    very difficult, especially about the future.” - Niels Bohr
  10. PRODUCT LINE DisplayPort DisplayPort is the global format for accessing

    AV content from IT devices DisplayPort can move seamlessly into (and out of) the HDMI format for unified connectivity DisplayPort supports Multi-Stream Technology 100%+ market growth for 2015 over 2014 At least 30% CAGR thru 2018
  11. PRODUCT LINE • More efficient power use • Ideally adapted

    to high- volume fabrication techniques • Inherently capable of multi- streaming – Transport multiple independent display, audio and data streams over a single cable to 10 meters • Scalable DisplayPort Advantages Copyright 2014 by InfoComm International®
  12. PRODUCT LINE HDMI HDMI is the standard for accessing AV

    content from multimedia devices Limited to 20 meters direct connectivity HDMI industry growth is projected to be nearly 20% CAGR Installed base is nearly 4 billion units, will double to 8 billion units by 2018
  13. PRODUCT LINE MOBILE INTEGRATION “The great thing in this world

    is not so much where you stand, as in what direction you are moving.” - Oliver Wendell Holmes
  14. PRODUCT LINE MHL Mobile High Definition Link Established in 2010

    by Nokia, Samsung, Silicon Image, Sony and Toshiba Uses an HDMI connector to integrate mobile devices with fixed A/V assets Current installed base more than 300 million devices Projected to reach 1.2 billion devices by 2016
  15. PRODUCT LINE What Does MHL Do? Runs efficiently – uses

    less battery life than wireless connectivity Fully HDCP compliant Scalable to UltraHD Maintains USB support for storage and HID devices No lag or compression when playing music, videos or gaming
  16. PRODUCT LINE A/V STRUCTURED WIRING “The shortest distance between two

    points is under construction.” - Noelie Altito
  17. PRODUCT LINE HDBaseT HDBaseT is a global standard for advanced

    digital media distribution 100 meter connectivity based on TIA standards and practices Any HDBaseT certified product will work with any other HDBaseT certified product 2013 installed base more than 4 million devices Will more than quintuple to 21 million installed units by 2016!
  18. PRODUCT LINE • Uncompressed digital video and multi-channel audio •

    1920x1080/60, 1920x1200/60 • 2.0 standard will support UltraHD 3840 x 2160 • Fast ethernet to 100mbit/s • POE power to 100 watts • Control capability • Infra-red repeater • RS232 • USB 2.0 • CEC HDBaseT Is Designed For 5Play
  19. PRODUCT LINE WIRELESS CONNECTIVITY “The most exciting breakthroughs of the

    21st century will not occur because of technology but because of an expanding concept of what it means to be human.” - John Naisbitt
  20. PRODUCT LINE Set To Explode On The Scene Miracast is

    an ex-network peer-to- peer solution Miracast is HDCP compliant When combined with advanced wireless routing, Miracast supports UltraHD Dongles and devices can make legacy devices Miracast ready Projections are that more than 1.5 billion devices will ship in 2016!
  21. PRODUCT LINE THE MISSING ELEMENT “If you're not scared or

    angry at the thought of a human brain being controlled remotely, then it could be this prototype of mine is finally starting to work.” - John Alejandro King
  22. PRODUCT LINE Interactive Control Interactive devices leverage the “Human Interface

    Device” category of USB technology HID devices also includes joysticks, mice, keyboards, etc. Interactive displays place significant demands on the integrity of the USB system
  23. PRODUCT LINE Universal Serial Bus USB power functions as a

    “universal” power port USB 2.0 is a core connection for nearly all interactive video panels USB OtG (USB On the Go) functionality allows a mobile device to serve as an IT terminal complete with keyboard, mouse, screen and data storage connections New USB 3.1, Power Delivery and Type C Connector standards have been released
  24. PRODUCT LINE IN CONCLUSION… “A conclusion is the place where

    you got tired of thinking.” − Harold Fricklestein
  25. PRODUCT LINE What We’ve Learned… • The technology we’ve depended

    upon for decades is on its last legs and will soon become obsolete • Network connectivity will not replace “the last 100 meters” of connectivity to the user/operator • DisplayPort++ is the new standard for accessing A/V content from IT devices • HDMI is the world standard for accessing A/V content from multimedia devices • MHL is the industry standard for connecting mobile devices to fixed installations • HDBaseT is the industry standard for connecting digital media devices at length • Miracast is an industry-wide open standard for ex- network wireless peer-to-peer A/V connectivity • USB drives interactive touch panels and integrates mobile devices into both IT and A/V projects