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Reflecting on Ethics - Intuit 2017

Cassini Nazir
December 08, 2017

Reflecting on Ethics - Intuit 2017

A talk given to designers at the Intuit campus in Plano, TX addressing how designers might more richly integrate ethics into their practice through the process of reflection. Thanks to James Helms for the invitation.

Cassini Nazir

December 08, 2017
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  1. REFLECTING ON ETHICS
    @cassininazir
    CASSINI NAZIR
    December 2017

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  2. ACTIVITY
    STAND UP

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  3. Your perspective
    depends on the
    angle from
    which you view
    ETHICS
    REFLECTIVE PRACTICE
    LET’S REFLECT
    CLOCKWISE
    COUNTER-

    CLOCKWISE

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  4. WE’LL EXPLORE
    Why we need
    to constantly
    update our
    mental models
    How ethical
    decisions are
    enabled by
    reflection
    How to
    integrate
    reflective
    practice

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  5. DARK PATTERNS
    Bait and Switch
    Disguised Ads
    Forced Continuity
    Friend Spam
    Hidden Costs
    Misdirection
    Price Comparison Prevention
    Privacy Zuckering
    Roach Motel
    Sneak into Basket
    Trick Questions
    darkpatterns.org

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  6. deardesignstudent.com
    DEAR 

    DESIGN STUDENT
    Mike Monteiro

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  7. copenhagenletter.org
    COPENHAGEN LETTER
    Tech is not above us
    Progress is more than innovation
    Build from trust
    Design open to scrutiny
    From human-centered to humanity-centered design

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  8. fastcodesign.com/90152218/designers-its-time-to-move-slowly-and-fix-things
    MOVE SLOW AND FIX THINGS
    Designers and programmers are great at inventing
    software. We obsess over every aspect of that process: 

    the tech we use, our methodology, the way it looks, 

    and how it performs.
    Unfortunately we’re not nearly as obsessed with 

    what happens after that, when people integrate 

    our products into the real world. They use our stuff and 

    it takes on a life of its own. Then we move on on 

    to making the next thing. We’re builders, not sociologists.
    — Jonas Downey

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  9. ACTIVITY
    QUICK: DESCRIBE AN ATOM

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  10. Did the image you conjured look something like this?
    ACTIVITY
    QUICK: DESCRIBE AN ATOM

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  11. SINGLE-LOOP LEARNING
    REAL WORLD
    DECISION FEEDBACK
    DECISION-
    MAKING
    RULES
    MENTAL
    MODEL

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  12. http://www.todayifoundout.com/index.php/2010/07/humans-have-a-lot-more-than-five-senses/
    How many senses are there?

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  13. http://www.todayifoundout.com/index.php/2010/07/humans-have-a-lot-more-than-five-senses/
    SIGHT SMELL TASTE HEARING
    TOUCH
    How many senses are there?

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  14. http://www.todayifoundout.com/index.php/2010/07/humans-have-a-lot-more-than-five-senses/
    SIGHT SMELL TASTE HEARING
    TOUCH
    And these are associations with those senses.
    color
    odor sweet pitch
    pressure
    pain
    texture sour
    salty bitter
    umami timbre
    loudness
    amplitudeintensity
    envelope
    spectrum
    frequency
    motion
    space
    light
    depth of field
    gestalt memory
    flavor breath
    perspiration

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  15. SIGHT SMELL TASTE HEARING
    TOUCH
    … except this is incomplete.
    color
    odor sweet pitch
    pressure
    pain
    texture sour
    salty bitter
    umami timbre
    loudness
    amplitudeintensity
    envelope
    spectrum
    frequency
    motion
    space
    light
    depth of field
    gestalt memory
    flavor breath
    perspiration

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  16. Our senses are actually much more complex. 

    Humans have between 9 and 33 senses.
    sight smell
    taste
    hearing
    touch
    thermoception
    proprioception
    nociception
    chemoreceptors
    hunger
    thirst
    magnetoception
    chronoception
    equilibrioception
    tension sensors
    itch
    pressure
    stretch receptors
    balance
    acceleration
    kinesthesis
    interoception

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  17. Which senses do designers usually design for?
    sight smell
    taste
    hearing
    touch
    thermoception
    proprioception
    nociception
    chemoreceptors
    hunger
    thirst
    magnetoception
    chronoception
    equilibrioception
    tension sensors
    itch
    pressure
    stretch receptors
    balance
    acceleration
    kinesthesis
    interoception

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  18. sight smell
    taste
    hearing
    touch
    thermoception
    proprioception
    nociception
    chemoreceptors
    hunger
    thirst
    magnetoception
    chronoception
    equilibrioception
    tension sensors
    itch
    pressure
    stretch receptors
    balance
    acceleration
    kinesthesis
    interoception
    Which senses do designers usually design for?

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  19. Higher order engagement requires designing
    for additional senses.
    sight smell
    taste
    hearing
    touch
    thermoception
    proprioception
    nociception
    chemoreceptors
    hunger
    thirst
    magnetoception
    chronoception
    equilibrioception
    tension sensors
    itch
    pressure
    stretch receptors
    balance
    acceleration
    kinesthesis
    interoception

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  20. Are we really designing rich experiences
    if we’re designing for 6%?
    sight smell
    taste
    hearing
    touch
    thermoception
    proprioception
    nociception
    chemoreceptors
    hunger
    thirst
    magnetoception
    chronoception
    equilibrioception
    tension sensors
    itch
    pressure
    stretch receptors
    balance
    acceleration
    kinesthesis
    interoception

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  21. Christa Sommerer and Laurent Mignonneau: Nano-scape (2002)
    What if it were possible to experience atomic forces?
    youtu.be/hLPRb3jiQFo

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  22. What if it were possible to experience atomic forces?
    hearing
    touch
    thermoception
    nociception
    magnetoception
    tension sensors
    pressure balance
    interoception
    Christa Sommerer and Laurent Mignonneau: Nano-scape (2002)

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  23. SINGLE-LOOP LEARNING
    REAL WORLD
    DECISION FEEDBACK
    DECISION-
    MAKING
    RULES
    MENTAL
    MODEL

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  24. SINGLE-LOOP LEARNING
    REAL WORLD
    DECISION FEEDBACK
    DECISION-
    MAKING
    RULES
    MENTAL
    MODEL
    DOUBLE-LOOP LEARNING
    REAL WORLD
    DECISION FEEDBACK
    DECISION-
    MAKING
    RULES
    MENTAL
    MODEL

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  25. Even before I became CEO, I’d been working 

    to help our teams understand 

    what makes a product experience delightful.
    — Scott Cook
    hbr.org/2015/01/intuits-ceo-on-building-a-design-driven-company

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  26. Even before I became CEO, I’d been working 

    to help our teams understand 

    what makes a product experience delightful.
    — Scott Cook
    ACTIVITY
    WHAT TWO BASE EMOTIONS 

    MAKE UP DELIGHT?
    hbr.org/2015/01/intuits-ceo-on-building-a-design-driven-company

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  27. Robert Plutchik
    Emotion circumplex
    more intense
    less intense

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  28. rage
    vigilance
    ecstasy
    admiration
    terror
    amazement
    grief
    loathing
    disgust
    boredom
    anger
    annoyance
    interest
    anticipation
    joy
    serenity
    acceptance
    trust
    fear apprehension
    distraction
    surprise
    sadness
    pensiveness
    remorse disapproval
    awe
    submission
    love
    optimism
    aggressiveness
    contempt
    Robert Plutchik
    3D Model
    Exploded 2D Model

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  29. rage
    vigilance
    ecstasy
    terror
    grief
    loathing
    disgust
    boredom
    anger
    annoyance
    interest
    anticipation
    joy
    serenity
    acceptance
    trust
    fear apprehension
    distraction
    surprise
    sadness
    pensiveness
    remorse disapproval
    awe
    submission
    love
    optimism
    aggressiveness
    contempt

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  30. rage
    vigilance
    ecstasy
    terror
    grief
    loathing
    disgust
    boredom
    anger
    annoyance
    interest
    anticipation
    joy
    serenity
    acceptance
    trust
    fear apprehension
    distraction
    surprise
    sadness
    pensiveness
    remorse disapproval
    awe
    submission
    love
    optimism
    aggressiveness
    contempt

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  31. rage
    vigilance
    ecstasy
    terror
    grief
    loathing
    disgust
    boredom
    anger
    annoyance
    interest
    anticipation
    joy
    serenity
    acceptance
    trust
    fear apprehension
    distraction
    surprise
    sadness
    pensiveness
    remorse disapproval
    awe
    submission
    love
    optimism
    aggressiveness
    contempt

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  32. rage
    vigilance
    ecstasy
    terror
    grief
    loathing
    disgust
    boredom
    anger
    annoyance
    interest
    anticipation
    joy
    serenity
    acceptance
    trust
    fear apprehension
    distraction
    surprise
    sadness
    pensiveness
    remorse disapproval
    awe
    submission
    love
    optimism
    aggressiveness
    contempt

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  33. The Emotions that
    Make Marketing
    Campaigns Go Viral
    Harvard Business Review
    hbr.org/2013/10/research-the-emotions-that-make-marketing-campaigns-go-viral

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  34. optimism despair outrage conflict
    often felt sometimes felt seldom felt opposites
    primary dyads secondary dyads tertiary dyads

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  35. optimism despair outrage conflict
    often felt sometimes felt seldom felt opposites
    primary dyads secondary dyads tertiary dyads
    anticipation joy fear sadness surprise anger trust disgust

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  36. joy trust
    trust fear
    fear surprise
    surprise sadness
    sadness disgust
    disgust anger
    anger anticipation
    anticipation joy
    joy
    trust
    fear
    fear
    surprise
    sadness
    sadness
    disgust
    anger
    anger
    trust
    surprise
    disgust
    anticipation
    anticipation
    joy
    joy
    trust
    trust
    fear
    fear
    surprise
    surprise
    sadness
    sadness
    disgust
    disgust
    anger
    anger
    anticipation
    anticipation
    joy
    joy
    trust
    fear
    surprise
    sadness
    love
    submission
    alarm
    disappointment
    remorse
    contempt
    aggression
    optimism
    guilt
    curiosity
    despair
    ?
    envy
    cynism
    pride
    fatalism
    delight
    sentimentality
    shame
    outrage
    pessimism
    morbidness
    dominance
    anxiety
    conflict
    conflict
    conflict
    conflict
    disgust
    anger
    anticipation
    often felt sometimes felt seldom felt opposites
    primary dyads secondary dyads tertiary dyads

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  37. If delight is joy accompanied by surprise,
    what questions might this raise?
    LET’S REFLECT
    hbr.org/2015/01/intuits-ceo-on-building-a-design-driven-company
    joy surprise

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  38. Conversation is the fastest thing to evolve.
    PROVOCATION

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  39. Conversation is the fastest thing to evolve.
    PROVOCATION

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  40. Conversation is the fastest thing to evolve.
    Let’s use it to help ourselves.
    PROVOCATION

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  41. The irony of life is that

    it is lived forward 

    and understand backward.

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  42. Pathway options available to Arts and Technology students
    ATCM 2300
    Introduction to Technoculture
    ATCM 2301
    Computer Imaging
    CE 1335
    Computer Science I
    ATCM 2302
    Design I
    ATEC Foundation
    ATCM 1316
    Drawing Foundations
    ATCM 2303
    Project Management
    for ATEC I
    ATCM 2305
    Computer Animation Processes
    CS 2335
    Computer Science II
    for Non-majors
    Animation
    ATCM 2320
    Critical Media Research
    Foundations
    ATCM 2322
    Media History
    ATCM 2321
    Reading Media Critically
    ATCM 2335
    Internet Studio I
    Critical Media Studies
    ATCM 2304
    Exploration of ATEC
    or
    ATCM 2355 Survey of Digital Fabrication
    ATCM 2365 Game Design Fundamentals
    ATCM 2305 Computer Animation Processes
    ATCM 2303
    Project Management
    for ATEC I
    ATCM 2322
    Media History
    or
    ATCM 2322 Reading Media Critically
    ATCM 2335
    Internet Studio I
    Design and Production
    ATCM 1316
    Drawing Foundations
    ATCM 2303
    Project Management
    for ATEC I
    ATCM 2365
    Game Design Fundamentals
    CS 2335
    Computer Science II
    for Non-majors
    Game Studies
    ATCM 2380
    Communication and Social
    Science Theories
    PSY 2301
    Introduction to Psychology
    ATCM 2385
    Media and Communication
    Research Methods I
    PSY 2301
    Statistics for Psychology
    Mediated Communication
    Every ATEC student takes these four foundational courses.
    2 The student begins foundational work in one of the five ATEC pathways.
    1

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  43. Who students learn with is just as important as what they learn.
    Computer

    Science
    112 students
    2 sections
    Design I
    240 students
    8 sections
    Computer

    Imaging
    267 students
    9 sections
    Technocult
    ure
    297 students
    12 sections
    Data retrieved August 25, 2017

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  44. View Slide

  45. View Slide

  46. SEEK FEEDBACK Ask "Can you give
    me some feedback on what I did?” 

    Ask yourself "What have I learnt
    today?" and ask others "What have you
    learnt today?"
    VALUE PERSONAL STRENGTHS
    Identify positive accomplishments 

    and areas for growth
    VIEW EXPERIENCES OBJECTIVELY
    Imagine the situation is on stage and
    you are in the audience
    EMPATHIZE Say out loud what you
    imagine the other person is
    experiencing
    KEEP A JOURNAL Record your
    thoughts, feelings and future plans;
    look for emerging patterns
    PLAN FOR THE FUTURE Plan changes
    in behavior based on the patterns you
    identified
    CREATE YOUR OWN FUTURE
    Combine the virtues of the dreamer,
    the realist, and the critic
    REFLECTIVE PRACTICE IN YOUR LIFE
    David Summerville and June Keeling

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  47. MIND READING You assume that you
    know what people think without having
    sufficient evidence of their thoughts.
    FORTUNE-TELLING You predict the
    future negatively: things will get worse,
    or there is danger ahead.
    CATASTROPHIZING You believe that
    what has happened or will happen will
    be so awful and unbearable that you
    won’t be able to stand it.
    ALWAYS & NEVER You believe that an
    unpleasant situation that’s irritating
    you will always be that way and never
    change.
    NEGATIVE FILTERING You focus
    almost exclusively on the negatives and
    seldom notice the positives.
    “He thinks I’m a loser”
    “I won’t get that job”
    “It would be terrible if I failed”
    “Look at all the people who
    don’t like me”
    “I always make a fool of
    myself when presenting”
    24
    7

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  48. MIND READING You assume that you
    know what people think without having
    sufficient evidence of their thoughts.
    FORTUNE-TELLING You predict the
    future negatively: things will get worse,
    or there is danger ahead.
    CATASTROPHIZING You believe that
    what has happened or will happen will
    be so awful and unbearable that you
    won’t be able to stand it.
    ALWAYS & NEVER You believe that an
    unpleasant situation that’s irritating
    you will always be that way and never
    change.
    NEGATIVE FILTERING You focus
    almost exclusively on the negatives and
    seldom notice the positives.
    “He thinks I’m a loser”
    “I won’t get that job”
    “It would be terrible if I failed”
    “Look at all the people who
    don’t like me”
    “I always make a fool of
    myself when presenting”
    24
    7
    “I don’t know what he think, but
    it’s okay if he thinks I’m a loser”
    “I don’t know what tomorrow
    may bring, but I can do my
    best to prepare”
    “I’d rather not fail, but if I do I
    can handle it. I’ll learn from
    my mistakes.”
    “There are people enjoy my
    company”
    “I can prepare more to have an
    outstanding presentation”

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