As designers, we frequently look to build products that embrace our user’s natural behaviours. We aim to craft interactions that aim to reduce cognitive load and support user’s automatic responses, recognising the greater contribution the user’s subconscious plays in their use of the technology.
Whilst many use this knowledge to support their users and provide better services, others sadly use this knowledge to manipulate and deceive for commercial gain. In this presentation Chris will explore the different techniques that organisations are using to engage with their users, highlighting the best and worst case examples (ranging from design patterns to behavioural design), and to providing some consideration points of things you should try in your own product development cycles.