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Designing for Attention in Social Systems

clearwired
May 10, 2013

Designing for Attention in Social Systems

Presented at a Jive Engineering Lunch.

clearwired

May 10, 2013
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  1. "Concentrate all your thoughts upon the work at hand. The

    sun's rays do not burn until brought to a focus." Alexander Graham Bell
  2. Focus “pay particular attention to” ! Concentration “the fixing of

    close, undivided attention” ! Attention “the cognitive process of selectively concentrating on one aspect of the environment while ignoring other things”
  3. “A wealth of information creates a poverty of attention and

    a need to allocate that attention efficiently among the overabundance of information sources that might consume it.” Herbert Simon Nobel Prize in Economics, 1978
  4. Situational Too much noise / publish then filter Ambient Too

    much signal / more signal needs more filters
  5. Decay Theory Information is less available for later retrieval as

    time passes and memory, as well as memory strength, wears away
  6. ★ Interruption is severity scaled (scoped) ★ Tell the user

    how much information they’ve signed up for - and provide a way to tune ★ Visually indicate the impact of the user’s decisions (e.g. following a high activity user) ★ Adapt to changing work groups (who to unfollow)
  7. ★ Provide the ability to pause the stream ★ Provide

    diagnostics to tell users where they are spending their time ★ Information triage (while you were away) ★ New user dossier (OODA) ★ Buffered interstitials (context switches)
  8. ★ Too much information (default or paralysis) ★ Information decay

    (uncle ralph) ★ Ambient information (culture) ★ Cognitive bias (e.g. new over relevant) ★ Confirmation bias (filter for beliefs)
  9. “Every interaction comes with a cost. Not in cash money,

    but in something worth even more: the attention of the person you're interacting with...” ! Seth Godin