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Being a happy developer

Claudio Ortolina
January 24, 2014
93

Being a happy developer

Introductory talk on Agile development and tips/tricks for daily developer happiness.

Claudio Ortolina

January 24, 2014
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Transcript

  1. Topics Hello and some coordinates A small intro on agile

    methodology Weekly and daily work Tips to be a happy developer General Assembly - January 23rd, 2014
  2. Hi! I’m Claudio And I work as a developer at

    New Bamboo General Assembly - January 23rd, 2014
  3. What’s New Bamboo • Web agency • Mostly Ruby and

    Javascript • Strong developer culture Operations/MGM 5 Scrum Masters 3 Developers 15 General Assembly - January 23rd, 2014
  4. What we do We build products WITH our clients We

    solve interesting problems (e.g. sentiment analysis, complex client side applications) We have fun doing it (most of the time) General Assembly - January 23rd, 2014
  5. Agile methodology A methodology to manage project with a focus

    on direct communication, working software, customer collaboration and quick response to change. General Assembly - January 23rd, 2014
  6. Developers You guys! ! Decides the right way to build

    it. General Assembly - January 23rd, 2014
  7. Product owner Owns the product vision. ! They decide the

    right thing to build. General Assembly - January 23rd, 2014
  8. Scrum Master Available to help the team in any way

    the team needs. ! Removes obstacles from development, facilitates communication among the team and organises additional activities (retrospectives, backlog grooming, etc.) General Assembly - January 23rd, 2014
  9. Backlog A collection of features that define the scope of

    the product. General Assembly - January 23rd, 2014
  10. Story A way to express a feature from the point

    of view of the final user. ! So that I can have a career in software development As an aspiring developer I want to attend a General Assembly course. General Assembly - January 23rd, 2014
  11. Sprint A short development iteration (1-2 weeks), in which the

    team commits to achieve a certain number of stories. ! Once started, a sprint should never be changed. General Assembly - January 23rd, 2014
  12. Retrospective A specific moment at the end of a sprint

    where the team learns from what happened. General Assembly - January 23rd, 2014
  13. How New Bamboo ship software Staging Production Development Done Done

    Done Current sprint Demo General Assembly - January 23rd, 2014
  14. Working with your team Ideal for easier stories Requires code

    reviews Ideal for key stories Can skip review (not recommended) General Assembly - January 23rd, 2014
  15. Velocity Measures team productivity Constant (constant growth) is better Often

    misused and abused General Assembly - January 23rd, 2014
  16. Team rotation, scaling Rotations may decrease velocity (not always) Scaling

    up a team doesn’t necessarily improve velocity Plan rotations with momentum in mind Mentoring and training on live projects has an impact General Assembly - January 23rd, 2014
  17. Now the big question How can I become a happy

    developer? General Assembly - January 23rd, 2014
  18. My answer Be curious, ask questions Try to pair with

    experts Admit and learn from your mistakes Talk to people, especially clients Always think about the rest of the team Learn to embrace change Timebox everything General Assembly - January 23rd, 2014
  19. –Kent Beck “Programming at its best is an act of

    empathy.” General Assembly - January 23rd, 2014
  20. Good reads A. Hunt, D. Thomas - The Pragmatic Programmer

    - link ! On Agile: V. Subramanian, A. Hunt - Practices of an Agile Developer - link J. Shore, S.Warden - The Art of Agile Development - link M. Cohn - Agile Estimating and Planning - link H. Kniberg - Scrum and XP from the Trenches - link General Assembly - January 23rd, 2014