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Selective Hearing: An Approach to Distributed, Eventually Consistent Edge Computation

Selective Hearing: An Approach to Distributed, Eventually Consistent Edge Computation

W-PSDS 2015, with SRDS 2015

Christopher Meiklejohn

September 28, 2015
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  1. An Approach to Distributed, Eventually Consistent Edge Computation Selective Hearing

    Christopher Meiklejohn, Machine Zone, Inc. Peter Van Roy, Université catholique de Louvain W-PSDS 2015, September 28, 2015 1
  2. Edge Computation • Logical extremes of the network
 Applications, data,

    and computation • Especially important where synchronization is hard 3
  3. Edge Computation • Logical extremes of the network
 Applications, data,

    and computation • Especially important where synchronization is hard • “Internet of Things”
 Low power, limited memory and connectivity 3
  4. Edge Computation • Logical extremes of the network
 Applications, data,

    and computation • Especially important where synchronization is hard • “Internet of Things”
 Low power, limited memory and connectivity • Mobile Applications
 Offline operation with replicated, shared state 3
  5. Edge Computation • Logical extremes of the network
 Applications, data,

    and computation • Especially important where synchronization is hard • “Internet of Things”
 Low power, limited memory and connectivity • Mobile Applications
 Offline operation with replicated, shared state • How should we manage state? 3
  6. Selective Hearing • Epidemic broadcast based runtime system
 Provide a

    runtime system that can scale to large numbers of nodes, that is resilient to failures and provides efficient execution 4
  7. Selective Hearing • Epidemic broadcast based runtime system
 Provide a

    runtime system that can scale to large numbers of nodes, that is resilient to failures and provides efficient execution • Well-matched to Lattice Processing (Lasp) 4
  8. Selective Hearing • Epidemic broadcast based runtime system
 Provide a

    runtime system that can scale to large numbers of nodes, that is resilient to failures and provides efficient execution • Well-matched to Lattice Processing (Lasp) • Epidemic broadcast mechanisms provide weak ordering but are resilient and efficient 4
  9. Selective Hearing • Epidemic broadcast based runtime system
 Provide a

    runtime system that can scale to large numbers of nodes, that is resilient to failures and provides efficient execution • Well-matched to Lattice Processing (Lasp) • Epidemic broadcast mechanisms provide weak ordering but are resilient and efficient • Lasp’s programming model is tolerant to message re-ordering, disconnections, and node failures 4
  10. Selective Hearing • Epidemic broadcast based runtime system
 Provide a

    runtime system that can scale to large numbers of nodes, that is resilient to failures and provides efficient execution • Well-matched to Lattice Processing (Lasp) • Epidemic broadcast mechanisms provide weak ordering but are resilient and efficient • Lasp’s programming model is tolerant to message re-ordering, disconnections, and node failures • “Selective Receive”
 Nodes selectively receive and process messages based on interest. 4
  11. Lattice Processing (Lasp) • Distributed, deterministic dataflow
 Distributed, deterministic dataflow

    programming model for “eventually consistent” computations • Convergent data structures
 Primary data abstraction is the CRDT 6
  12. Lattice Processing (Lasp) • Distributed, deterministic dataflow
 Distributed, deterministic dataflow

    programming model for “eventually consistent” computations • Convergent data structures
 Primary data abstraction is the CRDT • Enables composition
 Provides functional composition of CRDTs that preserves the SEC property 6
  13. 7 %% Create initial set. S1 = declare(set), %% Add

    elements to initial set and update. update(S1, {add, [1,2,3]}), %% Create second set. S2 = declare(set), %% Apply map operation between S1 and S2. map(S1, fun(X) -> X * 2 end, S2).
  14. 8 %% Create initial set. S1 = declare(set), %% Add

    elements to initial set and update. update(S1, {add, [1,2,3]}), %% Create second set. S2 = declare(set), %% Apply map operation between S1 and S2. map(S1, fun(X) -> X * 2 end, S2).
  15. 9 %% Create initial set. S1 = declare(set), %% Add

    elements to initial set and update. update(S1, {add, [1,2,3]}), %% Create second set. S2 = declare(set), %% Apply map operation between S1 and S2. map(S1, fun(X) -> X * 2 end, S2).
  16. 10 %% Create initial set. S1 = declare(set), %% Add

    elements to initial set and update. update(S1, {add, [1,2,3]}), %% Create second set. S2 = declare(set), %% Apply map operation between S1 and S2. map(S1, fun(X) -> X * 2 end, S2).
  17. 11 %% Create initial set. S1 = declare(set), %% Add

    elements to initial set and update. update(S1, {add, [1,2,3]}), %% Create second set. S2 = declare(set), %% Apply map operation between S1 and S2. map(S1, fun(X) -> X * 2 end, S2).
  18. Lattice Processing (Lasp) • Functional and set-theoretic operations on sets


    Product, intersection, union, filter, map, fold 12
  19. Lattice Processing (Lasp) • Functional and set-theoretic operations on sets


    Product, intersection, union, filter, map, fold • Metadata computation
 Performs transformation on the internal metadata of CRDTs allowing creation of “composed” CRDTs 12
  20. Lasp Processes • Replicas as monotonic streams
 Each replica of

    a CRDT produces a monotonic stream of states 13
  21. Lasp Processes • Replicas as monotonic streams
 Each replica of

    a CRDT produces a monotonic stream of states • Monotonic processes
 Read from one or more input replica streams and produce a single output replica stream 13
  22. Lasp Processes • Replicas as monotonic streams
 Each replica of

    a CRDT produces a monotonic stream of states • Monotonic processes
 Read from one or more input replica streams and produce a single output replica stream • Inflationary reads
 Read operation ensures that we only read inflationary updates to replicas 13
  23. RA {} P1 F(RA) {} strict_read({}) (1, {a}, {}) F((1,

    {a}, {})) (2, {a}, {}) strict_read((1, {a}, {}) (1, {a}, {}) 20
  24. RA {} P1 F(RA) {} strict_read({}) (1, {a}, {}) F((1,

    {a}, {})) (2, {a}, {}) strict_read((1, {a}, {}) (1, {a}, {}) (1, {a}, {a}) F((1, {a}, {a})) (2, {a}, {a}) strict_read((1, {a}, {a}) (1, {a}, {a}) 21
  25. RA {} P1 F(RA) {} strict_read({}) (1, {a}, {}) (1,

    {a}, {}) (1, {a}, {a}) F((1, {a}, {a})) (2, {a}, {a}) strict_read((1, {a}, {a}) (1, {a}, {a}) 22
  26. Advertisement Counter • Mobile game platform selling advertisement space
 Advertisements

    are paid according to a minimum number of impressions • Clients will go offline
 Clients have limited connectivity and the system still needs to make progress while clients are offline 24
  27. Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot

    Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client 25
  28. Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot

    Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Riot Ads Rovio Ads Product Read 50,000 Remove Increment Union 26 Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client
  29. Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot

    Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Rovio Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 1 Client 27 Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client
  30. Ads ovio Ad ounter 1 ovio Ad ounter 2 Riot

    Ad ounter 1 Riot Ad ounter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Rovio Ad Counter 1 Ro C Rovio Ad Counter 1 Ro C Rovio Ad Counter 1 Ro C Rovio Ad Counter 1 Ro C Client Side, Sing 28 Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client
  31. Ads Contracts Ads Contracts Ads With Contracts Riot Ads Rovio

    Ads Filter Product move Read Union Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client 29 Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client
  32. Ads Contracts Ads Contracts Ads With Contracts Filter Product Read

    Union Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client 30 Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client
  33. Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot

    Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client 31 Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client
  34. Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot

    Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Riot Ads Rovio Ads Fil Product Read 50,000 Remove Increment Union 32 Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client
  35. Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot

    Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client 33 Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client
  36. Advertisement Counter • Completely monotonic
 Disabling advertisements and contracts are

    all modeled through monotonic state growth • Divergence
 Divergence is a factor of synchronization period 34
  37. Advertisement Counter • Completely monotonic
 Disabling advertisements and contracts are

    all modeled through monotonic state growth • Divergence
 Divergence is a factor of synchronization period • Arbitrary distribution
 Use of convergent data structures allows computational graph to be arbitrarily distributed 34
  38. Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot

    Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client 36 Server/Client Distribution
  39. Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot

    Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client 38 Geo-Replicated Distribution
  40. Distribution Abstraction • Previous model assumes Dynamo-style
 Instead, allow nodes

    in the graph to represent objects that have their own replication scheme 39
  41. Distribution Abstraction • Previous model assumes Dynamo-style
 Instead, allow nodes

    in the graph to represent objects that have their own replication scheme • Each node in the dataflow graph: 39
  42. Distribution Abstraction • Previous model assumes Dynamo-style
 Instead, allow nodes

    in the graph to represent objects that have their own replication scheme • Each node in the dataflow graph: • Replicated state machine 39
  43. Distribution Abstraction • Previous model assumes Dynamo-style
 Instead, allow nodes

    in the graph to represent objects that have their own replication scheme • Each node in the dataflow graph: • Replicated state machine • Dynamo-style “quorum-intersection” 39
  44. Distribution Abstraction • Previous model assumes Dynamo-style
 Instead, allow nodes

    in the graph to represent objects that have their own replication scheme • Each node in the dataflow graph: • Replicated state machine • Dynamo-style “quorum-intersection” • Single value 39
  45. Distribution Abstraction • Previous model assumes Dynamo-style
 Instead, allow nodes

    in the graph to represent objects that have their own replication scheme • Each node in the dataflow graph: • Replicated state machine • Dynamo-style “quorum-intersection” • Single value • Epidemic broadcast for data propagation
 Facilitates distribution of “program state” across nodes in the dataflow graph 39
  46. Two Layer Approach • Lasp • Variables and values are

    stored on all nodes • Read operations: 41
  47. Two Layer Approach • Lasp • Variables and values are

    stored on all nodes • Read operations: • Declare “interest” in a value 41
  48. Two Layer Approach • Lasp • Variables and values are

    stored on all nodes • Read operations: • Declare “interest” in a value • Store a continuation to invoke 
 Predicate function on a lattice position 41
  49. Two Layer Approach • Lasp • Variables and values are

    stored on all nodes • Read operations: • Declare “interest” in a value • Store a continuation to invoke 
 Predicate function on a lattice position • Bind operations (update operations, as well): 41
  50. Two Layer Approach • Lasp • Variables and values are

    stored on all nodes • Read operations: • Declare “interest” in a value • Store a continuation to invoke 
 Predicate function on a lattice position • Bind operations (update operations, as well): • Bind a value on each “interested node”
 This performs a merge with the nodes current value 41
  51. Two Layer Approach • Gossip • Weak ordering of broadcast

    messages
 Variable state and metadata for declare and bind operations 42
  52. Two Layer Approach • Gossip • Weak ordering of broadcast

    messages
 Variable state and metadata for declare and bind operations • Bind operations: 42
  53. Two Layer Approach • Gossip • Weak ordering of broadcast

    messages
 Variable state and metadata for declare and bind operations • Bind operations: • Uniquely identify messages
 Pair of global message identifier and version vector 42
  54. Two Layer Approach • Gossip • Weak ordering of broadcast

    messages
 Variable state and metadata for declare and bind operations • Bind operations: • Uniquely identify messages
 Pair of global message identifier and version vector • Incremented by coordinating replica
 When receiving incoming vector, merge with current vector and advance 42
  55. Two Layer Approach • Gossip • Weak ordering of broadcast

    messages
 Variable state and metadata for declare and bind operations • Bind operations: • Uniquely identify messages
 Pair of global message identifier and version vector • Incremented by coordinating replica
 When receiving incoming vector, merge with current vector and advance • Monotonic state increases per-replica
 Ignore messages that have been subsumed by later messages 42
  56. Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot

    Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Riot Ads Rovio Ads Fil Product Read 50,000 Remove Increment Union 43 Ads Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Riot Ad Counter 2 Contracts Ads Contracts Ads With Contracts Riot Ads Rovio Ads Filter Product Read 50,000 Remove Increment Read Union Lasp Operation User-Maintained CRDT Lasp-Maintained CRDT Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Rovio Ad Counter 1 Rovio Ad Counter 2 Riot Ad Counter 1 Client Side, Single Copy at Client
  57. 44 server({#ad{counter=Counter}=Ad, _}, Ads) -> strict_read(Counter, 50000), update(Ads, {remove, Ad},

    Ad). Ad Counter Process • Blocking read of the counter for value 50000
  58. 44 server({#ad{counter=Counter}=Ad, _}, Ads) -> strict_read(Counter, 50000), update(Ads, {remove, Ad},

    Ad). Ad Counter Process • Blocking read of the counter for value 50000 • Records interest in variable Counter
  59. 44 server({#ad{counter=Counter}=Ad, _}, Ads) -> strict_read(Counter, 50000), update(Ads, {remove, Ad},

    Ad). Ad Counter Process • Blocking read of the counter for value 50000 • Records interest in variable Counter • Registers a continuation that will invoke when Counter >= 50000 Continuation
  60. 44 server({#ad{counter=Counter}=Ad, _}, Ads) -> strict_read(Counter, 50000), update(Ads, {remove, Ad},

    Ad). Ad Counter Process • Blocking read of the counter for value 50000 • Records interest in variable Counter • Registers a continuation that will invoke when Counter >= 50000 • Interest in variable Counter removed Continuation
  61. 45 %% Create initial set. S1 = declare(set), %% Add

    elements to initial set and update. update(S1, {add, [1,2,3]}), %% Create second set. S2 = declare(set), %% Apply map operation between S1 and S2. map(S1, fun(X) -> X * 2 end, S2).
  62. 46 Map Process map(S1, Function, S2) -> map(S1, Function, Bottom(S1),

    S2). map(S1, Function, Last, S2) -> Continuation = fun(Current) -> Result = compute(Function, Current), bind(S2, Result), map(S1, P, Current, S2) end, read(S1, fun(Current) -> Last < Current, Continuation).
  63. 47 Map Process map(S1, Function, S2) -> map(S1, Function, Bottom(S1),

    S2). map(S1, Function, Last, S2) -> Continuation = fun(Current) -> Result = compute(Function, Current), bind(S2, Result), map(S1, P, Current, S2) end, read(S1, fun(Current) -> Last < Current, Continuation). Invoke Map
  64. 48 Map Process map(S1, Function, S2) -> map(S1, Function, Bottom(S1),

    S2). map(S1, Function, Last, S2) -> Continuation = fun(Current) -> Result = compute(Function, Current), bind(S2, Result), map(S1, P, Current, S2) end, read(S1, fun(Current) -> Last < Current, Continuation). Generate continuation
  65. 49 Map Process map(S1, Function, S2) -> map(S1, Function, Bottom(S1),

    S2). map(S1, Function, Last, S2) -> Continuation = fun(Current) -> Result = compute(Function, Current), bind(S2, Result), map(S1, P, Current, S2) end, read(S1, fun(Current) -> Last < Current, Continuation). Invoke continuation on change
  66. Future Work • Quantitative evaluation
 Evaluation and optimization of the

    prototype implementation in Erlang with Lasp and Plumtree 51
  67. Future Work • Quantitative evaluation
 Evaluation and optimization of the

    prototype implementation in Erlang with Lasp and Plumtree • Extensions to increase locality
 Local variables that do not get distributed 51
  68. Future Work • Quantitative evaluation
 Evaluation and optimization of the

    prototype implementation in Erlang with Lasp and Plumtree • Extensions to increase locality
 Local variables that do not get distributed • Partial evaluation
 Can we derive optimized distribution models given dataflow execution graphs? 51
  69. Conclusion • Successful pairing
 Pairing of a weak delivery model

    with a model that does not rely on ordering guarantees 52
  70. Conclusion • Successful pairing
 Pairing of a weak delivery model

    with a model that does not rely on ordering guarantees • Distributed epidemic-based runtime
 First implementation of a epidemic broadcast based runtime in a general programming model 52
  71. SyncFree is a European research project taking place for 3

    years, staring October 2013, and is funded by the European Union, grant agreement n° 609551. 53