scenes. Scene is a main node to which we connect next ones ( layers, sprites, particle effects etc. ) Each element added to the game ( except scenes ) have to be added to some parent element.
cocos2d framework. They allow to easily create uncomplicated animations or repeated logic. Especially with Obj-C blocks. We can join actions in sequences, adding easing etc.
cpBodyNew, etc. - to configure and create a space: cpSpace* space = cpSpaceNew(); cpSpaceSetGravity(space, ccp(0.0f, -500.0f)); Chipmunk basics - creating a space
more things are waiting to discover! Official documentation: chipmunk-physics. net/release/ChipmunkLatest-Docs www.cocos2d-iphone.org/api-ref/latest-stable