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Taming memory: performance-tuning a (Crystal) a...

Taming memory: performance-tuning a (Crystal) application [RUG::B edition]

When developing a game, you need to pay attention to performance. After all, a game needs to run fast, and have a predictable frame rate, and stuttering will throw people off.

I’ve had performance issues even in Crystal, a fast, compiled, statically-typed language with a syntax inspired by Ruby. As it turns out, the way a program handles memory can have a huge impact on performance. Luckily, Crystal gives a great deal of control over how this can be done. It’s also possible to use familiar tools with Crystal to debug issues and identify bottlenecks.

In this talk, I’ll share what I’ve learnt about memory and performance tuning, and give an introduction to several powerful tools for identifying performance issues.

Denis Defreyne

December 03, 2015
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  10. 20

  11. 21 0 1 2 3 4 5 6 7 8

    9 A B C D E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 …
  12. 22 0 1 2 3 4 5 6 7 E

    F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 …
  13. 23 0 1 2 3 4 5 6 7 3

    G R E Y Ø E F 10 11 12 13 14 15 16 17 18 19 1A 1B 1C 1D 1E 1F 20 21 22 23 …
  14. 28

  15. 10 LET S = 0 15 MAT INPUT V 20

    LET N = NUM 30 IF N = 0 THEN 99 40 FOR I = 1 TO N 45 LET S = S + V(I) 50 NEXT I 60 PRINT S/N 70 GO TO 10 99 END 29
  16. 10 LET S = 0 15 MAT INPUT V 20

    LET N = NUM 30 IF N = 0 THEN 99 40 FOR I = 1 TO N 45 LET S = S + V(I) 50 NEXT I 60 PRINT S/N 70 GO TO 10 99 END 30
  17. 9074: eb 4a jmp 90c0 <_mysql_init_character_set+0x124> 9076: 8b 43 f8

    mov -0x8(%rbx),%eax 9079: 83 f8 01 cmp $0x1,%eax 907c: 74 04 je 9082 <_mysql_init_character_set+0xe6> 907e: 85 c0 test %eax,%eax 9080: 75 06 jne 9088 <_mysql_init_character_set+0xec> 9082: 4c 8b 7b f0 mov -0x10(%rbx),%r15 9086: eb 38 jmp 90c0 <_mysql_init_character_set+0x124> 9088: 48 8b 4b f0 mov -0x10(%rbx),%rcx 908c: 48 8d 35 15 a3 03 00 lea 0x3a315(%rip),%rsi # 433a8 <_zcfree+0x1fd6> 9093: bf 51 04 00 00 mov $0x451,%edi 9098: 31 d2 xor %edx,%edx 909a: 31 c0 xor %eax,%eax 909c: e8 72 76 02 00 callq 30713 <_my_printf_error> 90a1: 48 8d 35 56 a3 03 00 lea 0x3a356(%rip),%rsi # 433fe <_zcfree+0x202c> 90a8: 4c 8d 3d 61 b9 03 00 lea 0x3b961(%rip),%r15 # 44a10 <_zcfree+0x363e> 90af: bf 51 04 00 00 mov $0x451,%edi 90b4: 31 d2 xor %edx,%edx 90b6: 31 c0 xor %eax,%eax 90b8: 4c 89 f9 mov %r15,%rcx 33
  18. 0000000000030713 <_my_printf_error>: 30713: 55 push %rbp 30714: 48 89 e5

    mov %rsp,%rbp 30717: 41 57 push %r15 30719: 41 56 push %r14 3071b: 41 54 push %r12 3071d: 53 push %rbx 3071e: 48 81 ec d0 02 00 00 sub $0x2d0,%rsp … 30932: 4c 3b 75 e8 cmp -0x18(%rbp),%r14 30936: 75 0c jne 30944 <_my_printf_warning+0xda> 30938: 48 81 c4 d0 02 00 00 add $0x2d0,%rsp 3093f: 5b pop %rbx 30940: 41 5e pop %r14 30942: 5d pop %rbp 30943: c3 retq 34
  19. 41

  20. 43 param 1 param 2 return address local variable 1

    local variable 2 local variable 3 ? ? local variable local variable
  21. 48

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  24. 72 position velocity 12 used bytes / 32 total bytes

    = 37% efficiency (for movement) rotation health AI
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