Reprojection(AzureRemoteRendering) “ “ At the end of rendering a frame, the Windows Mixed Reality platform takes the color & depth render targets produced by the application and transforms the final screen output to account for any slight head movement since the last head pose prediction. Late-stage reprojection(MRTK) “ “ HoloLab Inc. 7
work for a given scenario (i.e using Unity UI), it is possible to have another object write to the depth buffer. A common example is using Unity UI Text on a floating panel in a scene. By making the panel opaque or at least writing to depth, then both the text & the panel will be stabilized by the platform since their z-values are so close to each other. “ “ HoloLab Inc. 39