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Digital = People = Social = Learning

Digital = People = Social = Learning

“Digital” is a core aspect of our modern world, however we must not lose sight of the human-factor when we use digital tools and systems as part of our teaching and learning experiences.

In his keynote presentation, ‘Digital = People = Social = Learning’, Simon will explore three core questions set out by Paul LeBlanc in his article The Human-Technology Intersection: A Framework:

1. What human interactions are most critical for student success?

2. How can technology enable better versions of those interactions?

3. Where can technology replace people so that human resources can be redirected to accomplish more of those interactions?

These questions will be explored in relation to social interaction, framed within the context of social learning theory and the role of “digital” within this complex relationship.

Pre-reading

The keynote session will be “flipped” in the sense that there is a small amount of pre-reading required of Paul LeBlanc’s Educause article. There is also an interactive Padlet space for some initial thoughts and comments relating to question one, which you are invited to contribute to before the conference.

Please bring a web-enabled device with you to the keynote session if you have one.

Simon Thomson

January 30, 2019
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Transcript

  1. View Slide

  2. 'Digital = People = Social = Learning‘
    Simon Thomson
    Director, Centre for Innovation in Education
    @digisim

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  3. Part One: Social
    (and People)

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  5. Behaviour
    Personal
    Factors
    Environmental
    Factors
    Bandura and Walters 1963
    Social
    Learning
    Theory

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  6. “Learning is not
    purely behavioural;
    rather, it is a cognitive
    process that takes
    place in a social
    context.”

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  7. “Humans are highly
    social beings. We like to
    be surrounded by
    friends and share our
    personal experiences
    with others.”
    Pascal Vrticka
    Social neuroscientist

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  8. “Society”
    /səˈsʌɪɪti/
    “group of individuals involved in persistent social interaction”

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  9. Part One Xtra: Social (Media)
    (and People)

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  16. Part Two: People
    (and social)

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  20. Learning is often seen an individual endeavour.

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  21. But learning together deepens our understanding.

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  22. Universities are places of social connectivity.

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  23. Part Three: Digital
    (and social)

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  26. “The lure of Facebook for
    university students has grown
    in recent years, with many
    defecting from institution
    provided formal online tuition
    spaces to student-led, study-
    focused groups on the social
    media platform.”
    Coughlan, Tony and Perryman, Leigh-Anne (2015). Are student-led Facebook
    groups open educational practices? In: OER15, 14-15 Apr 2015, Cardiff.
    Student Led Groups

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  31. Part Four: Digital
    (and learning)

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  33. Value of Physical Presence

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  34. Benefit of Digital Connection

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  35. 1. What human interactions are most
    critical for student success?
    2. How can technology enable better
    versions of those interactions?
    3. Where can technology replace people so
    that human resources can be redirected to
    accomplish more of those interactions?
    https://padlet.com/digisim/human_interactions

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  37. Part Five: Curriculum Design
    ('Digital = People = Social = Learning)

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  39. 1. What face-to-face interactions are most
    critical for our on campus student learning?
    2. How can technology enable / enhance /
    enrich / support those interactions?
    3. Where can technology replace less valued
    face-to-face interactions to increase
    engagement?
    https://padlet.com/digisim/human_interactions

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  40. “Human-Factor”

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