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Jukebox Hero

Daniel Lew
July 13, 2016
280

Jukebox Hero

All about Guitar Hero mechanics and how to abuse them for maximum score.

This is a lighthearted talk I've given a few times now (shockingly).

Daniel Lew

July 13, 2016
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Transcript

  1. Score Basics • Sustains = points per second • Whammy

    + sustain • NOTHING • Whammy + star notes • Star power!
  2. Score Basics • Every 10 notes increases multiplier • Max

    multiplier = 4 • Combines with star power
  3. Rock Band Differences • Star power -> overdrive • Can

    collect overdrive while in overdrive • Collecting fills everyone’s overdrive • Each player’s overdrive is multiplicative (up to 16x!) • Vocals and drums can only activate at designated points
  4. Star Path Algorithm • Dynamic programming! • Start at end

    • Move one tick backwards at a time • Store every possible state for tick • Try every possible action • Store max score for each state
  5. Star Power Activated Max Score 0 TRUE 2000 1 TRUE

    1500 0 FALSE 1600 1 FALSE 3000
  6. Evaluate SP SP = 1, Activated = False Star Power

    Activated Max Score With Note 0 TRUE 2000 2050 1 TRUE 1500 1550 0 FALSE 1600 1625 1 FALSE 3000 3025
  7. Evaluate SP SP = 1, Activated = False Star Power

    Activated Max Score With Note 0 TRUE 2000 2050 1 TRUE 1500 1550 0 FALSE 1600 1625 1 FALSE 3000 3025
  8. Star Power Activated Max Score 0 TRUE 2000 1 TRUE

    1500 0 FALSE 1600 1 FALSE 3000 Star Power Activated Max Score 0 TRUE 1 TRUE 0 FALSE 1 FALSE N + 1 N
  9. Star Power Activated Max Score 0 TRUE 2000 1 TRUE

    1500 0 FALSE 1600 1 FALSE 3000 Star Power Activated Max Score 0 TRUE 1650 1 TRUE 2050 0 FALSE 1625 1 FALSE 3025 N + 1 N
  10. Math! • 9 *1 *50 = 450 • 10 *

    2 * 50 = 1,000 • 10 * 3 * 50 = 1,500 • 450 + 1,000 + 1,500 = 2,950
  11. Math! • Every note afterwards must be multiple of 4

    • (Score - (first 29 notes)) % 4 = 0 • Aka, mod4