your projects? The panacea: “This will fix everything!” Vague project mandate People within the team don’t understand project goals Unclear boundaries and vision Ambitions exceed resources Too many competing requirements Multiple attempts to solve the same problem Varying interpretations and expectations Target audience is “everyone” Endless feature creep
People need to have a visceral understanding of why you’ve chosen a certain strategy and what you’re attempting to create with it.” - Tim Brown, CEO, IDEO Design principles are a means to achieve this understanding.
for any software application. They define and communicate the key characteristics of the system to a wide variety of stakeholders including clients, colleagues, and team members. Design principles articulate the fundamental goals that all decisions can be measured against and thereby keep the pieces of a project moving toward an integrated whole.” - Luke Wroblewski, ex-VP Design, Yahoo
mission, vision, or values statement. Design principles • Support the larger organizational mission/vision • Make it tangible in the context of the specific project • Ensure that it is followed as the project evolves
tenets of good design. “Make the system easy to use” is not a good design principle • It’s not specific enough • It means different things to different people However, “make it easy for people to do X when Y” could be a good design principle. UX Honeycomb by Peter Morville. http://semanticstudios.com/publications/semantics/000029.php
design guidelines. A design principle states what the desired design outcome is. A design guideline describes how to achieve that outcome in a particular aspect of the design. Microsoft Windows UX Interaction Guidelines http://msdn.microsoft.com/en-us/library/aa511258.aspx
for everyone, every culture, every language, every device, every stage of life. Human: our voice and visual style stay in the background, behind people’s voices, people’s faces, and people’s expression. Clean: our visual style is clean and understated. Consistent: reduce, reuse, don’t redesign. Useful: meant for repeated daily use Fast: faster experiences are more efficient and feel more effortless. Transparent: we are clear and up front about what’s happening and why.
for everyone, every culture, every language, every device, every stage of life. Human: our voice and visual style stay in the background, behind people’s voices, people’s faces, and people’s expression. Clean: our visual style is clean and understated. Consistent: reduce, reuse, don’t redesign. Useful: meant for repeated daily use Fast: faster experiences are more efficient and feel more effortless. Transparent: we are clear and up front about what’s happening and why. Are these really specific to Facebook? Or are they just principles of good design?
people to personalize their phone to match their personality and reflect different moments in their lives, to a level never before possible. Stay Close: Make staying close to people through a variety of communication channels and applications as simple as turning to a friend and saying hello. Discover the Unexpected: Present people with pleasant surprises, even when they are just using the basic functions.
people to personalize their phone to match their personality and reflect different moments in their lives, to a level never before possible. Stay Close: Make staying close to people through a variety of communication channels and applications as simple as turning to a friend and saying hello. Discover the Unexpected: Present people with pleasant surprises, even when they are just using the basic functions. Notice how specific and unique these design principles are. They can be used internally to drive design decisions. They can also serve as the product’s marketing message.
a set of design principles 1. Research/gather relevant inspiration. 2. Brainstorm with your team. 3. Craft 3-7 descriptive, memorable principles. 4. Ensure the principles align with business and user goals. 5. Ensure they are specific enough to be useful for making design decisions. 6. Ensure they're short, memorable, apply to the whole system, and don't conflict or overlap. 7. Get buy-in from stakeholders and project sponsor(s).
Project inception Planning and prioritization Team building - getting team members on the same page Evaluating benefits of new features or customizations Evaluating designs – begin design reviews by reviewing them Aligning project phases: implementation, rollout, training, support Explaining decisions to stakeholders
principles “stick” 1. Make them visible and social: Create posters, leaflets, or videos to attract attention. 2. Tell stories with them: Gather stories about how the use of the principles (or lack thereof) impacts users and stakeholders. Share them within the project team and around the organization.
principles “stick” 1. Make them visible and social: Create posters, leaflets, or videos to attract attention. 2. Tell stories with them: Gather stories about how the use of the principles (or lack thereof) impacts users and stakeholders. Share them within the project team and around the organization. 3. Keep them fresh: Revisit the principles at the start of each project or when presenting to key stakeholders/project sponsors.
is about to hire 100 new employees across all departments and functions within the next 3 months. You are leading a small team in charge of creating an onboarding knowledge base for these new hires. You have 4 weeks to do this. The knowledge base should answer all the questions the new hires have, but should not overlap with existing HR and departmental resources. There are minimal resources allocated to support and update the knowledge base once deployed. Take 5 minutes to come up with 3-5 design principles. Remember to make them • Short • Specific • Memorable
recurring questions. What do I need to do on my first day? Week? Month? What does X mean? Who to talk to about problem Y? Find answers, quickly. Easy to search. Shallow hierarchy. Content grouped in ways that make sense to new hires. Make it simple to maintain. Link to rather than duplicate existing content. Make it easy to make quick updates/corrections. Provide only common division content. Content relevant to specific roles/functions should be managed by those departments.