Engaged Learning; Simulations and Computer Games In Education
Ice House 2011 presentation compiled by Matthew Draycott and Richard Tunstall focusing on gaming and simulations in education, also presented in part at IEEC 2012 in Wellington with expansions.
to learner input • A sense of progression and history • Challenges appropriate to a learners level • Progression based on successful performance • Immediate feedback • A sense of community and common purpose • Immersive and engaging experiences…
• Networking – Including the importance of reputaEon • Trade / Bartering • Opportunity Awareness • Manufacturing and the Use of Resources • CommunicaEon • CreaEvity • Design