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Engaged Learning; Simulations and Computer Games In Education

Engaged Learning; Simulations and Computer Games In Education

Ice House 2011 presentation compiled by Matthew Draycott and Richard Tunstall focusing on gaming and simulations in education, also presented in part at IEEC 2012 in Wellington with expansions.

Matthew Draycott

July 01, 2012
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  1. Engaged  Learning;   Simula0ons  &   Computer  Games    

              in  Educa0on   Ma#hew  Drayco#,  Glyndŵr  University     Richard  Tunstall,  University  of  Glamorgan   ICE  2011  
  2. Ideal  Learning  Environments  Provide…     •  AcEve  and  responsive

     to  learner  input     •  A  sense  of  progression  and  history   •  Challenges  appropriate  to  a  learners   level   •  Progression  based  on  successful   performance   •  Immediate  feedback   •  A  sense  of  community  and  common   purpose   •  Immersive  and  engaging  experiences…    
  3. Will  the  resource  support  my  students  learning…      

                …BeKer  than  other  available  op0ons?  
  4. Enterprise  Skills  in  WOW…   •  Working  as  a  Team

      •  Networking  –  Including  the  importance  of  reputaEon   •  Trade  /  Bartering   •  Opportunity  Awareness   •  Manufacturing  and  the  Use  of  Resources   •  CommunicaEon   •  CreaEvity     •  Design      
  5. Situa0ng  the  Game  in  a  Course   Game cycle Debriefing

    Game cycle Debriefing + evaluation Lecture Lecture Taught programme Taught programme Exam 1 week 1 week
  6. Key  Ques0ons     – What  skills  are  being  developed  in

     the  simulaEon?   – What's  the  experience  like?   – What  could  you  teach  students  about  using  this   simulaEon?  
  7. Image  Credits   •  Alienware  Product  Pages   •  Andrea

     Corney  www.edbaEsta.com   •  SP  Cartoons   •  All  other  images:     – www.sxc.hu