Title: Game Code That Is Not Gameplay
Description:
Presented at the IEEE Conference on Games (CoG) 2026, Open Problems from Industry session. Madrid, Spain.
Mobile games require extensive non-gameplay code for analytics, monetization, and operations. SDK vendors abstract this complexity. However, when these abstractions fail, game developers must diagnose errors across unfamiliar native toolchains like Gradle and Xcode.
This lightning talk covers:
The conflict between abstraction and diagnosability.
Why a successful build does not guarantee a successful integration.
How AI coding assistants shift the developer burden from writing integrations to verifying them.
The need for joint industry and academic research on mobile SDK integration models.
The goal is to make abstractions work, and when they fail, make it clear why.
Speaker:
Ezequiel França dos Santos