$30 off During Our Annual Pro Sale. View Details »
Speaker Deck
Features
Speaker Deck
PRO
Sign in
Sign up for free
Search
Search
An introduction to 3D Touch for Swift developers
Search
simon gladman
October 19, 2015
Programming
0
560
An introduction to 3D Touch for Swift developers
My Swift London talk of October 19, 2015 discussing 3D Touch for Swift
simon gladman
October 19, 2015
Tweet
Share
More Decks by simon gladman
See All by simon gladman
Image Processing for iOS
flexmonkey
0
1.4k
Introducing Image Processing in Metal
flexmonkey
0
480
iOS GPU Programming with Swift & Metal
flexmonkey
2
500
Creating Apps Without Interface Builder
flexmonkey
0
460
iOS GPU Programming with Swift & Metal
flexmonkey
4
36k
Other Decks in Programming
See All in Programming
WebRTC と Rust と8K 60fps
tnoho
2
1.7k
Atomics APIを知る / Understanding Atomics API
ssssota
1
240
スタートアップを支える技術戦略と組織づくり
pospome
8
14k
Building AI with AI
inesmontani
PRO
1
460
UIデザインに役立つ 2025年の最新CSS / The Latest CSS for UI Design 2025
clockmaker
12
5.3k
AI時代もSEOを頑張っている話
shirahama_x
0
210
テストやOSS開発に役立つSetup PHP Action
matsuo_atsushi
0
120
大体よく分かるscala.collection.immutable.HashMap ~ Compressed Hash-Array Mapped Prefix-tree (CHAMP) ~
matsu_chara
1
190
AIと協働し、イベントソーシングとアクターモデルで作る後悔しないアーキテクチャ Regret-Free Architecture with AI, Event Sourcing, and Actors
tomohisa
5
16k
Querying Design System デザインシステムの意思決定を支える構造検索
ikumatadokoro
1
1.2k
[SF Ruby Conf 2025] Rails X
palkan
0
400
Herb to ReActionView: A New Foundation for the View Layer @ San Francisco Ruby Conference 2025
marcoroth
0
230
Featured
See All Featured
Stop Working from a Prison Cell
hatefulcrawdad
273
21k
Designing for humans not robots
tammielis
254
26k
How Fast Is Fast Enough? [PerfNow 2025]
tammyeverts
3
360
Connecting the Dots Between Site Speed, User Experience & Your Business [WebExpo 2025]
tammyeverts
10
690
Sharpening the Axe: The Primacy of Toolmaking
bcantrill
46
2.6k
Producing Creativity
orderedlist
PRO
348
40k
Easily Structure & Communicate Ideas using Wireframe
afnizarnur
194
17k
Intergalactic Javascript Robots from Outer Space
tanoku
273
27k
Designing Experiences People Love
moore
142
24k
I Don’t Have Time: Getting Over the Fear to Launch Your Podcast
jcasabona
34
2.5k
Scaling GitHub
holman
464
140k
A better future with KSS
kneath
240
18k
Transcript
3D TOUCH An introduction to 3D Touch for Swift developers
Simon Gladman for Swift London / October 2015
HELLO FLEX MONKEY • Blog: flexmonkey.blogspot.co.uk • GitHub: github.com/FlexMonkey •
Twitter: @FlexMonkey
3D TOUCH FOR USERS
3D TOUCH FOR USERS • Peek
3D TOUCH FOR USERS • Peek • Preview Actions
3D TOUCH FOR USERS • Peek • Preview Actions •
Pop
3D TOUCH FOR USERS • Peek • Preview Actions •
Pop • Quick Actions
3D TOUCH FOR USERS • Peek • Preview Actions •
Pop • Quick Actions • Pressure Sensitivity
3D TOUCH FOR DEVS • Simple API • Check device
supports 3D Touch traitCollection.forceTouchCapability == UIForceTouchCapability.Available
• Simple API • Getting force value override func touchesBegan(touches:
Set<UITouch>, withEvent event: UIEvent?) { guard let touch = touches.first else { return } let normalisedForce = touch.force / touch.maximumPossibleForce print(normalisedForce) }
• Simple API • Implementing peek and pop registerForPreviewingWithDelegate(delegate, sourceView:
sourceView) • sourceView reacts to deep press • delegate must implement UIViewControllerPreviewingDelegate
• Peeking & Popping with Previewing Delegate • Protocol contains
func previewingContext(previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController?
• Peeking & Popping with Previewing Delegate • Protocol contains
func previewingContext(previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController? func previewingContext(previewingContext: UIViewControllerPreviewing, commitViewController viewControllerToCommit: UIViewController)
3D TOUCH: PEEKING • Peeking - a deep press func
previewingContext(previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController?
• Peeking func previewingContext(previewingContext: UIViewControllerPreviewing, viewControllerForLocation location: CGPoint) -> UIViewController?
{ let peek = PeekViewController(hsl: hsl, delegate: previewingContext.delegate) return peek }
• Peeking let hsl: HSL unowned let delegate: UIViewControllerPreviewingDelegate required
init(hsl: HSL, delegate: UIViewControllerPreviewingDelegate) { self.hsl = hsl self.delegate = delegate super.init(nibName: nil, bundle: nil) let color = UIColor(hue: hsl.hue, saturation: hsl.saturation, brightness: hsl.lightness, alpha: 1) label.text = "Your color: \(color.getHex())" label.textAlignment = NSTextAlignment.Center smallSwatch.backgroundColor = color }
None
3D TOUCH: PREVIEW ACTIONS • Preview Actions • The previewing
delegate simply needs to implement previewActions()
• Preview Actions enum ColorPresets: String { case Red, Green,
Blue } var previewActions: [UIPreviewActionItem] { return [ColorPresets.Red, ColorPresets.Green, ColorPresets.Blue].map { UIPreviewAction(title: $0.rawValue, style: UIPreviewActionStyle.Default, handler: { (previewAction, viewController) in (viewController as? PeekViewController)?.updateColor(previewAction) }) } }
• Preview Actions func updateColor(previewAction: UIPreviewActionItem) { guard let delegate
= delegate as? ChromaTouchViewController, preset = ColorPresets(rawValue: previewAction.title) else { return } let hue: CGFloat switch preset { case .Blue: hue = 0.667 case .Green: hue = 0.333 case .Red: hue = 0 } delegate.hsl = HSL(hue: hue, saturation: 1, lightness: 1) }
None
3D TOUCH: POPPING • Popping - a deeper press func
previewingContext(previewingContext: UIViewControllerPreviewing, commitViewController viewControllerToCommit: UIViewController)
• Popping func previewingContext(previewingContext: UIViewControllerPreviewing, commitViewController viewControllerToCommit: UIViewController) { swatch.userInteractionEnabled
= false hslSlidersStackView.hidden = true }
None
3D TOUCH: PRESSURE SENSITIVITY • Touch gestures have ‘x’ and
‘y’ coordinates • Now have a ‘z’ coordinate corresponding to the pressure of the touch
• Override touchesMoved(): override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?)
{ guard let touch = touches.first else { return } let touchLocation = touch.locationInView(self) let force = touch.force let maximumPossibleForce = touch.maximumPossibleForce let normalisedXPosition = touchLocation.x / frame.width let normalisedYPosition = touchLocation.y / frame.height let normalisedZPosition = force / maximumPossibleForce hsl = HSL(hue: normalisedXPosition, saturation: normalisedYPosition, lightness: normalisedZPosition) sendActionsForControlEvents(.ValueChanged) }
None
GESTURE RECOGNISERS • As an alternative to overriding a control’s
touch handling methods • By extending UIGestureRecognizer let deepPressGestureRecognizer = DeepPressGestureRecognizer(target: self, action: "deepPressHandler:", threshold: 0.75) button.addGestureRecognizer(deepPressGestureRecognizer)
• Handle user’s actions in gesture recogniser’s touch handlers override
func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent) { guard let view = view, touch = touches.first where touch.force != 0 && touch.maximumPossibleForce != 0 else { return } if !deepPressed && (touch.force / touch.maximumPossibleForce) >= threshold { state = UIGestureRecognizerState.Began deepPressed = true } else if deepPressed && (touch.force / touch.maximumPossibleForce) < threshold { state = UIGestureRecognizerState.Ended deepPressed = false } }
TOUCH COALESCING • touchesMoved() samples at up to 60 hertz
TOUCH COALESCING • touchesMoved() samples at up to 60 hertz
• iPhone 6s has a touch sample rate of 120 hertz
TOUCH COALESCING • touchesMoved() samples at up to 60 hertz
• iPhone 6s has a touch sample rate of 120 hertz • iPad Pro will sample touches at 240 hertz
• The missing touches can be accessed through the event’s
coalescedTouches override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) { super.touchesMoved(touches, withEvent: event) guard let touch = touches.first, coalescedTouches = event?.coalescedTouchesForTouch(touch) else { return } for coalescedTouch in coalescedTouches { let locationInView = coalescedTouch.locationInView(view) print(locationInView) } }
None
SOME DEMO APPS
None
None
None
None
None
http://goo.gl/rzPExI flexmonkey.blogspot.co.uk github.com/FlexMonkey