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Sometimes You Suck

Sometimes You Suck

Design is subjective, but sometimes your designs are irrefutably terrible. That might be in part because of a tough client or unrealistic deadlines, but that's not always your fault. Other times you are getting in your own way, and that's completely your fault. There's a lot in your head that that can screw you up, so let's talk about it. Let's talk about money and stealing, let's talk about ego and insecurity, fame and credit, donuts and sleep, and most importantly, let's talk about friendship and collaboration.

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Garth Braithwaite

May 13, 2016
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  1. Sometimes YOU SUCK @garthdb

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  3. Sometimes YOU SUCK @garthdb

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  5. Our industry Your company You

  6. Our industry Your company You

  7. Our industry Your company You Build up Patience

  8. Our industry Your company You

  9. Our industry Your company You Teach Patience Quit

  10. Our industry Your company You

  11. Our industry Your company You Patience Review Collaborate Build up

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  16. {

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  24. • find opportunities to design in the open

  25. • find opportunities to design in the open • share

    my design experiences; both the good and the bad
  26. • find opportunities to design in the open • share

    my design experiences; both the good and the bad • find time for meaningful projects
  27. • find opportunities to design in the open • share

    my design experiences; both the good and the bad • find time for meaningful projects • openly participate in design discussions
  28. • find opportunities to design in the open • share

    my design experiences; both the good and the bad • find time for meaningful projects • openly participate in design discussions • work with other designers by choice
  29. • find opportunities to design in the open • share

    my design experiences; both the good and the bad • find time for meaningful projects • openly participate in design discussions • work with other designers by choice • improve my toolbox
  30. • find opportunities to design in the open • share

    my design experiences; both the good and the bad • find time for meaningful projects • openly participate in design discussions • work with other designers by choice • improve my toolbox
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  35. 4. Collaborate

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  40. opendesign.foundation slack.opendesign.foundation @designopen

  41. Sometimes YOU SUCK @garthdb

  42. Sometimes YOU SUCK @garthdb but only sometimes