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Buffering Requirement for Lossless Vertical handoffs in Wireless Overlay Networks

Gasol Wu
September 26, 2006

Buffering Requirement for Lossless Vertical handoffs in Wireless Overlay Networks

A seminar report at NCU Taiwan

Gasol Wu

September 26, 2006
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  1. Buffering Requirement for
    Lossless Vertical Handoffs in
    Wireless Overlay Networks
    Reporter:

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  2. Outline
    ● Abstract
    ● Introduction
    ● Mobile IP
    ● System Architecture
    ● Simulation Results
    ● Conclusion

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  3. Abstract
    ● The evolution of mobile multimedia
    services
    ● In this paper
    ● Determined the required buffer sizes to achieve lossless
    upward vertical handoffs.
    ● Simulation results show that the average packet delays
    are within the acceptable QoS limits for most multimedia
    traffic types.

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  4. Introduction
    ● Realize future mobile communication networks
    that will support integrated and multimedia
    services any time and anywhere with appropriate
    QoS.
    ● Several WONs will coexist and there
    internetworking will be a challenging objective.
    ● Handoffs are built on top of the mobile routing
    capabilities of Mobile IP

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  5. Mobile IP (1/2)
    ● Consists of three components
    • Mobile Terminal
    • Home Agent – operate on a router or a workstation on the MT’s
    home subnet
    • Foreign Agent – operate on a router or a workstation on a foreign
    network where the MT is visiting
    ● When MT moves away from its home network, it
    requires care-of address (CoA), which changes
    at each new point of attachment, from a FA.
    RFC
    3344

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  6. Mobile IP (2/2)

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  7. System Architecture (1/4)
    ● WONs are composed of a hierarchical
    structure or clusters of room-size building-
    size, and wide area networks.
    ● Each of which has its own characteristics
    in terms of capacity, bandwidth, latency,
    and technology
    What are Wireless Overlay Networks

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  8. System Architecture (2/4)
    Wireless Overlay Networks
    NW3
    50kbps
    NW2
    100kbps
    NW1
    500kbps
    Number of channels for
    NW1, NW2, NW3 are n1
    , n2 and n3 respectively,
    where n1 ≧ n2 ≧ n3.

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  9. System Architecture (3/4)

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  10. System Architecture (4/4)

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  11. Simulation Results (1/5)

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  12. Simulation Results (2/5)

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  13. Simulation Results (3/5)

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  14. Simulation Results (4/5)

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  15. Simulation Results (5/5)

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  16. Conclusion
    ● As expected, increasing the average load
    requires more buffer size.
    ● In general, the average packet delay
    increases as the average load increases.
    ● The maximum average packet delay
    obtained was 336ms which is within the
    limits of satisfying the QoS levels for
    multimedia communications.

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