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Buffering Requirement for Lossless Vertical handoffs in Wireless Overlay Networks

9c641e1c92767d2f4f8797c23ff94ed4?s=47 Gasol Wu
September 26, 2006

Buffering Requirement for Lossless Vertical handoffs in Wireless Overlay Networks

A seminar report at NCU Taiwan

9c641e1c92767d2f4f8797c23ff94ed4?s=128

Gasol Wu

September 26, 2006
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Transcript

  1. Buffering Requirement for Lossless Vertical Handoffs in Wireless Overlay Networks

    Reporter:
  2. Outline • Abstract • Introduction • Mobile IP • System

    Architecture • Simulation Results • Conclusion
  3. Abstract • The evolution of mobile multimedia services • In

    this paper • Determined the required buffer sizes to achieve lossless upward vertical handoffs. • Simulation results show that the average packet delays are within the acceptable QoS limits for most multimedia traffic types.
  4. Introduction • Realize future mobile communication networks that will support

    integrated and multimedia services any time and anywhere with appropriate QoS. • Several WONs will coexist and there internetworking will be a challenging objective. • Handoffs are built on top of the mobile routing capabilities of Mobile IP
  5. Mobile IP (1/2) • Consists of three components • Mobile

    Terminal • Home Agent – operate on a router or a workstation on the MT’s home subnet • Foreign Agent – operate on a router or a workstation on a foreign network where the MT is visiting • When MT moves away from its home network, it requires care-of address (CoA), which changes at each new point of attachment, from a FA. RFC 3344
  6. Mobile IP (2/2)

  7. System Architecture (1/4) • WONs are composed of a hierarchical

    structure or clusters of room-size building- size, and wide area networks. • Each of which has its own characteristics in terms of capacity, bandwidth, latency, and technology What are Wireless Overlay Networks
  8. System Architecture (2/4) Wireless Overlay Networks NW3 50kbps NW2 100kbps

    NW1 500kbps Number of channels for NW1, NW2, NW3 are n1 , n2 and n3 respectively, where n1 ≧ n2 ≧ n3.
  9. System Architecture (3/4)

  10. System Architecture (4/4)

  11. Simulation Results (1/5)

  12. Simulation Results (2/5)

  13. Simulation Results (3/5)

  14. Simulation Results (4/5)

  15. Simulation Results (5/5)

  16. Conclusion • As expected, increasing the average load requires more

    buffer size. • In general, the average packet delay increases as the average load increases. • The maximum average packet delay obtained was 336ms which is within the limits of satisfying the QoS levels for multimedia communications.