environments. These SDKs provide native APIs for all of the essential AR features like motion tracking, environmental understanding, and light estimation. With these capabilities you can build entirely new AR experiences or enhance existing apps with AR features. Use your favourite environment @joaolaq
for Java developers to build augmented reality apps. โข A high-level scene graph API โข A realistic physically based renderer provided by Filament โข An Android Studio plugin for importing, viewing, and building 3D assets https://developers.google.com/ar/develop/java/sceneform/
Specific Languages (DSLs) have been around since I've been in computing, but it's hard to find much information about how to work with them. DSLs are small languages, focused on a particular aspect of a software system. You can't build a whole program with a DSL, but you often use multiple DSLs in a system mainly written in a general purpose language.
a host language to give the host language the feel of a particular language. โข External DSLs have their own custom syntax and you write a full parser to process them.
model: Renderable?) { protected open val nodes = mutableListOf<Node>() open fun build(): Node { return Node().apply { if (position != null) localPosition = position if (scale != null) localScale = scale if (model != null) renderable = model nodes.forEach { it.setParent(this) } } }