1, // For controlled text inputs. TaskPriority: 2, // Completes at the end of the current tick. AnimationPriority: 3, // Needs to complete before the next frame. HighPriority: 4, // Interaction that needs to complete soon LowPriority: 5, // Data fetching, or result from updating stores. OffscreenPriority: 6, // Won't be visible };