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grandin
May 06, 2014
Design
0
44
RITE Fight!
Going rounds between stakeholders and assumptions.
Presented at Product Tanks Paris, May 2014,
grandin
May 06, 2014
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Transcript
RITE Fight Going rounds between Assumptions and Users
Every design is a hypothesis
Every stakeholder has their assumptions
RITE lets you challenge those assumptions…
…and roll with the punches
Do you test?
How often?
Who does it?
Who sees it?
None
Why do you test?
What happens next?
The problem with tests…
None
None
None
None
None
None
None
vs
So, what do we do?
RITE
Rapid
Iterative
Testing
Evaluation
Rapid Iterative Testing and Evaluation
What is it?
None
Plan Test Analyse Report Modify(?)
Plan Test Analyse repeat repeat repeat Modify Solve & Decide
Plan Test Analyse Modify Solve & Decide Test Analyse Modify
Solve & Decide Test
Plan Test Analyse Modify Solve & Decide Test Analyse Modify
Solve & Decide Test Analyse Modify Solve & Decide Test Analyse Modify Solve & Decide Test
How it works
Buy-in starts here Plan
Cross-team Assemble
Required attendance See it
Realtime debrief Discuss
Debrief - Prioritisation 1. Quick Fix 2. Big fix 3.
WTF? 4. Other
Fix collaboratively Solve
Integrate validation Decide
Modify for next session Act ∆
Do it again! Repeat
RITE in a nutshell • Plan: Commit, schedule, recruit, define
• Assemble: Bring someone from every relevant team • See: Stakeholders required to attend • Discuss: Realtime debrief • Solve: Collaboratively explore design fixes • Decide: Integrated choice validation • Act: Modification between sessions • Repeat: That’s why they call it “iterative”
Why it’s good
Why it’s good • Gets the user in • Team
engagement • Team alignment • Transparent decision-making • Guaranteed* buy-in • Rapid problem and solution identification
When it’s good
When it’s good • During the design phase (early and
often) • In agile environments • As a reality check • When teams are divided • When time is short
When it’s risky
When it’s risky • Lack of commitment or schedule flexibility
• Without key stakeholders • Highly complex flows (difficult to modify) • In place of a proper redesign • When you shift from live site to pro to • With a limited marge de manoeuvre
A few variations
M T W R F 2 tests debrief solutions ∆
2 tests debrief solutions ∆ 2 tests debrief solutions ∆ 2 tests debrief solutions ∆
M T W R F 4 tests debrief solutions ∆
4 tests debrief solutions ∆ 4 tests debrief
M T W R F 6 tests debrief debrief solutions
∆ 6 tests debrief debrief solutions
M T W R F 6 tests debrief solutions ∆
6 tests debrief solutions M T W R F ∆ 6 tests ! 6 tests
Do’s • Work during tests • Bring your killers •
Track issues you can’t solve • Bring clean, modifiable protos • Take breaks • Crowd control • Timebox
Don’ts • Act when the cause is unclear • Push
too many changes • Accept too large of a test perimeter • Try to be exhaustive • Be too attached to your ideas
Questions?