Upgrade to Pro — share decks privately, control downloads, hide ads and more …

Learning From Science Fiction

April 27, 2014

Learning From Science Fiction

For more than a century, science fiction has been both the conscience and the subconscious of the technology industry. Its authors have invented new ideas that became world-changing technologies and they’ve shaped the moral, philosophical and aesthetic lenses that we use to understand our changing world. We use an interface from Minority Report to operate our Star Trek communicators, in order to communicate over geostationary satellites invented by Arthur C. Clarke, to visit William Gibson’s cyberspace and experience the drifting identities and psychological dislocation described by Philip K. Dick.

As a designer, technologist and artist, Greg Borenstein has mined science fiction for storytelling tools that help communicate how new technologies feel and what they might mean to our world. In this talk, Greg presents projects that show some of what he has learned and outline ideas that may come in handy in your own practice.

Presented at FITC Toronto 2014


April 27, 2014

More Decks by gregab

Other Decks in Technology


  1. Learning from Science Fiction Greg Borenstein MIT Media Lab, Playful

  2. None
  3. OpenCV for Processing github.com/atduskgreg

  4. None
  5. None
  6. A good science fiction story should be able to predict

    not the automobile but the traffic jam. — Fredrik Pohl
  7. None
  8. None
  9. “The abrupt jolt into other flesh. Matrix gone, a wave

    of sound and color . . . She was moving through a crowded street, past stalls vending discount software, prices felt penned on sheets of plastic, fragments of music from countless speakers. Smells of urine, free monomers, perfume, patties of frying krill. For a few frightened seconds he fought helplessly to control her body. Then he willed himself into passivity, became the passenger behind her eyes.”
  10. None
  11. None
  12. None
  13. None
  14. None
  15. None
  16. None
  17. None
  18. thingiverse.com/thing:277787

  19. Design Fiction vs. Science Fiction

  20. “the deliberate use of diegetic prototypes to suspend disbelief about

    change.” — Bruce Sterling
  21. Keiichi Matsuda Domestic Robocop, 2010

  22. Veronica Ranner Biophilia, 2011

  23. Kevin Grennan Prototype Robot Armpit, 2011



  26. Imagination -> Prediction ! Technology -> Storytelling

  27. Technology -> Prediction ! Storytelling -> Imagination

  28. Collaboration with John Powers 2H2K

  29. 2H2K Artificial Labor

  30. None
  31. None
  32. None
  33. Supervised Learning

  34. None
  35. Martin Cuilla 1028 emails

  36. None
  37. None
  38. None
  39. None
  40. None
  41. None
  42. None
  43. None
  44. None
  45. None
  46. None
  47. None
  48. None
  49. None
  50. None
  51. None
  52. None
  53. All science fiction is really about the present. — Cory

  54. Sophia Brueckner Dan Novy

  55. thanks. gregborenstein.com @atduskgreg