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Designing for Cyborgs
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Gregg Touville
January 17, 2016
Technology
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Designing for Cyborgs
What process philosophy has to say about UX design
Gregg Touville
January 17, 2016
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Transcript
DESIGNING FOR CYBORGS GREGG TOURVILLE @BODYWOUTORGANS GREGGTOURVILLE.COM
Image source: unearthedcomics.com
THE POLITICAL PHILOSOPHY PHYSICS BIOLOOGY
Image Source: josvanriswick.com
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Image source: gawker
PROCESSES CONNECT OVERLAP CONSTRAIN EFFECT EACH OTHER Image source:www.mschangart.com
NOTHING IS WHAT IT SEEMS Image source: phys.org
Image source: orhistory.com
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EMBODIED TECHNOLOGY
“We are all chimeras, theorized and fabricated hybrids of machine
and organism; in short, we are Cyborgs.” Donna Haraway Cyborgs
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THINKING PROCESSES INVOLVE BODILY PROCESSES
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CTRL-Z Image source: Deviant art
UGH, MEMORY
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APPS AND SOFTWARE ARE EMBODIED, SO: Don’t think about offloading,
think about augmenting and enabling Consider how openhandedness can make it feel more natural Design for feedback loops
AVATARS CHANGE BEHAVIOR Image source: Black Mirror
ALL CONTEXT OR NO CONTEXT? ?
None
None
GREGGTOURVILLE.COM @BODYWOUTORGANS Things don't exist, only processes Already cyborgs when
Bladerunner came out Design for feedback loops App and software are appendages Thinking processes involve bodily processes Explore modeling bodily processes NOT offloading, augmenting and empowering