blue: 0.755, alpha: 1.000) let fillColor2 = UIColor(red: 0.951, green: 0.951, blue: 0.951, alpha: 1.000) //// windows.svg Group //// Oval Drawing let ovalPath = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: 512, height: 512)) fillColor.setFill() ovalPath.fill() //// Bezier Drawing let bezierPath = UIBezierPath() bezierPath.move(to: CGPoint(x: 232, y: 246.52)) bezierPath.addCurve(to: CGPoint(x: 232, y: 129.53), controlPoint1: CGPoint(x: 232, y: 207.52), controlPoint2: CGPoint(x: 232, y: 168.53)) bezierPath.addCurve(to: CGPoint(x: 120, y: 148.48), controlPoint1: CGPoint(x: 192, y: 135.86), controlPoint2: CGPoint(x: 159.46, y: 142.16)) bezierPath.addCurve(to: CGPoint(x: 120, y: 247.93), controlPoint1: CGPoint(x: 120, y: 188.26), controlPoint2: CGPoint(x: 120, y: 208.15)) bezierPath.addCurve(to: CGPoint(x: 232, y: 246.52), controlPoint1: CGPoint(x: 159.46, y: 247.47), controlPoint2: CGPoint(x: 192, y: 246.98)) bezierPath.close() fillColor2.setFill() bezierPath.fill() //// Bezier 2 Drawing let bezier2Path = UIBezierPath() bezier2Path.move(to: CGPoint(x: 248, y: 246.28)) bezier2Path.addCurve(to: CGPoint(x: 376, y: 244.86), controlPoint1: CGPoint(x: 288, y: 245.8), controlPoint2: CGPoint(x: 336.54, y: 245.35)) bezier2Path.addCurve(to: CGPoint(x: 376, y: 107.52), controlPoint1: CGPoint(x: 376, y: 199.08), controlPoint2: CGPoint(x: 376, y: 153.3)) bezier2Path.addCurve(to: CGPoint(x: 248, y: 126.47), controlPoint1: CGPoint(x: 336.54, y: 113.84), controlPoint2: CGPoint(x: 288, y: 120.14)) bezier2Path.addCurve(to: CGPoint(x: 248, y: 246.28), controlPoint1: CGPoint(x: 248, y: 166.41), controlPoint2: CGPoint(x: 248, y: 206.34)) bezier2Path.close() fillColor2.setFill() bezier2Path.fill() //// Bezier 3 Drawing let bezier3Path = UIBezierPath() bezier3Path.move(to: CGPoint(x: 249.6, y: 265.72)) bezier3Path.addCurve(to: CGPoint(x: 249.6, y: 385.54), controlPoint1: CGPoint(x: 249.58, y: 305.66), controlPoint2: CGPoint(x: 249.6, y: 345.6)) bezier3Path.addCurve(to: CGPoint(x: 376, y: 404.48), controlPoint1: CGPoint(x: 289.06, y: 391.86), controlPoint2: CGPoint(x: 336.53, y: 398.16)) bezier3Path.addCurve(to: CGPoint(x: 376, y: 267.14), controlPoint1: CGPoint(x: 376, y: 358.7), controlPoint2: CGPoint(x: 376, y: 312.91)) bezier3Path.addCurve(to: CGPoint(x: 249.6, y: 265.72), controlPoint1: CGPoint(x: 336.54, y: 266.67), controlPoint2: CGPoint(x: 289.07, y: 266.19)) bezier3Path.close() fillColor2.setFill() bezier3Path.fill() //// Bezier 4 Drawing let bezier4Path = UIBezierPath() bezier4Path.move(to: CGPoint(x: 232, y: 265.48)) bezier4Path.addCurve(to: CGPoint(x: 120, y: 264.06), controlPoint1: CGPoint(x: 192, y: 265.01), controlPoint2: CGPoint(x: 159.46, y: 264.54)) bezier4Path.addCurve(to: CGPoint(x: 120, y: 363.52), controlPoint1: CGPoint(x: 120, y: 303.85), controlPoint2: CGPoint(x: 120, y: 323.74)) bezier4Path.addCurve(to: CGPoint(x: 232, y: 382.46), controlPoint1: CGPoint(x: 159.46, y: 369.85), controlPoint2: CGPoint(x: 192, y: 376.14)) bezier4Path.addCurve(to: CGPoint(x: 232, y: 265.48), controlPoint1: CGPoint(x: 232, y: 343.47), controlPoint2: CGPoint(x: 232, y: 304.48)) bezier4Path.close() fillColor2.setFill() bezier4Path.fill()