I’m a freelance developer who wanted to combine making games with spending time with my children. Naturally, I added AI to make things simpler. That went about as smoothly as you’d expect.
This talk follows the experiments, failed attempts and changes of direction behind Don’t Go To Bed, a game we built together for Android and iOS using Kotlin and Compose Multiplatform.
I share where AI helped, where it created more work, how playable prototypes changed our decisions, and what happened when I stopped treating my children’s ideas like requirements I could quietly rewrite.
For developers curious about AI-assisted development, side projects and getting useful feedback before building too much.
These slides accompany a live talk. Videos and animations appear as still images in this PDF.
Game and project links: https://jamescullimore.dev/dontgotobed/