mesh displacement relaxation iterations. nSolveIter 300; nRelaxIter 5; nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { "basketball" { nSurfaceLayers 5; } } // Expansion factor for layer mesh expansionRatio 1.0; finalLayerThickness 0.3; minThickness 0.1; nGrow 0; featureAngle 150; slipFeatureAngle 30; nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; maxThicknessToMedialRatio 0.3; minMedialAxisAngle 90; nBufferCellsNoExtrude 0; nLayerIter 50; }