Or just one more speed, less versatility • Particles are always oriented (looking at) the camera (like sprites in Doom 2 :) • PointSprites: Manage just the center of the sprite (a point), when drawn transforms to a 3D polygon
Simple, contains information about position, mass, speed, acceleration, age… • Particle system: Contains a group of particles and rules of how they will behave. • Emitter: Way of creating the particles • Integrator: Particles “Update()” • Particle Engine: Group of N particle systems Particle Engine Particle System Particle System Particle Particle Particle Particle