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Audio UX

Audio UX

A quick thought experiment to look at the user experience of audio at a high level.

Kris Gösser

May 01, 2012
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  1. What if the concept of two-dimensional visual tools were applied

    to audio? Color Contrast Grid Shape Etc…
  2. At it’s k, audio (voice) is nothing more than communication.

    e problem is it’s mostly synchronous.
  3. At it’s k, audio (voice) is nothing more than communication.

    e problem is it’s mostly synchronous. (Unless you count voicemail.)
  4. At it’s k, audio (voice) is nothing more than communication.

    e problem is it’s mostly synchronous. (Unless you count voicemail.) (Which we regrettably do.)
  5. At it’s k, audio (voice) is nothing more than communication.

    e problem is it’s mostly synchronous. (Unless you count voicemail.) (Which we regrettably do.) (But only as a conventional competitor.)
  6. So what if we could make audio conversations asynchronous and

    scale them just like e-mail? Smarter audio & voice UX might make communication more efficient, and impact every human, everyday.