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Audio UX

Audio UX

A quick thought experiment to look at the user experience of audio at a high level.

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Kris Gösser

May 01, 2012
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Transcript

  1. > UX

  2. ( Voice Asset Management )

  3. 1:18    /    5:34   What we know about

    audio:
  4. What if the concept of two-dimensional visual tools were applied

    to audio?
  5. What if the concept of two-dimensional visual tools were applied

    to audio? Color Contrast Grid Shape Etc…
  6. (  conference  call  applica4on  example  )  

  7. I  ]  O

  8. At it’s k, audio (voice) is nothing more than communication.

  9. At it’s k, audio (voice) is nothing more than communication.

    e problem is it’s mostly synchronous.
  10. At it’s k, audio (voice) is nothing more than communication.

    e problem is it’s mostly synchronous. (Unless you count voicemail.)
  11. At it’s k, audio (voice) is nothing more than communication.

    e problem is it’s mostly synchronous. (Unless you count voicemail.) (Which we regrettably do.)
  12. At it’s k, audio (voice) is nothing more than communication.

    e problem is it’s mostly synchronous. (Unless you count voicemail.) (Which we regrettably do.) (But only as a conventional competitor.)
  13. So what if we could make audio conversations asynchronous and

    scale them just like e-mail? Smarter audio & voice UX might make communication more efficient, and impact every human, everyday.
  14. I’d love to hear your audio & voice UX thoughts

    and feedback. Kris Gösser kris@harqen.com @krisgosser