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Audio UX
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Ship Features Fearlessly
Turn features on and off without deploys. Used by thousands of Ruby developers.
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Kris Gösser
May 01, 2012
Design
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Audio UX
A quick thought experiment to look at the user experience of audio at a high level.
Kris Gösser
May 01, 2012
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Transcript
> UX
( Voice Asset Management )
1:18 / 5:34 What we know about
audio:
What if the concept of two-dimensional visual tools were applied
to audio?
What if the concept of two-dimensional visual tools were applied
to audio? Color Contrast Grid Shape Etc…
( conference call applica4on example )
I ] O
At it’s k, audio (voice) is nothing more than communication.
At it’s k, audio (voice) is nothing more than communication.
e problem is it’s mostly synchronous.
At it’s k, audio (voice) is nothing more than communication.
e problem is it’s mostly synchronous. (Unless you count voicemail.)
At it’s k, audio (voice) is nothing more than communication.
e problem is it’s mostly synchronous. (Unless you count voicemail.) (Which we regrettably do.)
At it’s k, audio (voice) is nothing more than communication.
e problem is it’s mostly synchronous. (Unless you count voicemail.) (Which we regrettably do.) (But only as a conventional competitor.)
So what if we could make audio conversations asynchronous and
scale them just like e-mail? Smarter audio & voice UX might make communication more efficient, and impact every human, everyday.
I’d love to hear your audio & voice UX thoughts
and feedback. Kris Gösser
[email protected]
@krisgosser